Basic Roleplaying Forum |
|
|
|||||||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
||||
|
I realized that I used Humakt as an example, but really Storm Bulls where even worse for the sorcerer. Find Enemy then 4 points (or 6 or 8 or 17) of Lightning, backed with as many magic points as possible did 4d6 directly to the sorcerer's head.
We actually imposed a lot of limits on spells and enchantments. Things like, you can only Armor Enchant something up to double AP. Strengthening Enchantment was limited to double HP, etc. So no one went around with 30 hit point heads or anything silly like that. |
|
|||
|
Well, it all seems a bit over-the-top to someone accustomed to the RQ2 limits of 4 points on spells like Bladesharp, Protection, etc (and the half-again limit on stat-enhancements/attacks, and the prohibition on bound spirits casting spells...).
|
|
||||||
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
|
||||
|
Quote:
- have been an apprenctice long enough. - learn 3 spells (create Intelligence spirit binding matrix, summon Intelligence spirit, control Intelligence spirit) and bring them to a sufficient level (with summon and enchant) to avoid risking too much. - spend 2 POW per Intelligence spirit (I would say 3 to add a condition and avoid having them controlled) . - put all the spells he wants to store with enchanted manipulation to matrix (1 extra spell: create spell matrix) AND spend 3 to 10 POW per matrix, depending on the security he wants and the number of manipulations he wants to store. - learn the create familiar stats spells. - sacrifice some of his own stats (not necessarily POW) to create the familiar. - learn 3 spells (create power spirit binding matrix, summon power spirit, control power spirit) and bring them to a sufficient level (with summon and enchant) to avoid risking too much. - spend 1 POW per power spirit (I would say 2 to add a condition and avoid having them controlled). That means learning 14 spells (among other things, 14 weeks of study, if the spells are available), spending minimum 20 to 30 POW, and the other stats for his familiar. This can not be soon in the campaign. And when the sorceror has reached this kind of level, everybody is able to have this kind of trick. Runequestement votre, Kloster |
|
||||
|
Quote:
Runequestement votre, Kloster |
|
||||
|
Quote:
Runequestement votre, Kloster |
|
||||
|
Quote:
By the way, you need 2 POW per INT spirit, and it will store only 1D6 spell points (IIRC), so you need several. And if it is working that way, I presume your GM never took control of your bound spirits (that's why I am putting conditions on my enchantments), taking away the spells stored in it if it is Intelligence spirits. I am not contradicting the fact that a sorceror can be a great improver for the whole team. I am objecting that: - he is not the only one, because the shaman can also do it. - this is not early in the campaign, and when he can do it, the other character have also access to it. Last point I am objecting is that armoring and strengthening enchantments are for us much in use, especially because it allows lighter armor, and thus lower ENC, for the same protection. And more HP are always good. Runequestement votre, Kloster |
|
|||
|
And is a far higher result than is needed for this to start becoming a problem. A month long Damage Boost 4 on a whole party is more than enough to start to tilt this.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|