Quote:
Originally Posted by Nightshade
Actually, spirit magic is the _least_ efficient in some ways (in some ways its good because spirit magic tends to have the least overhead and everyone has it); it takes too long to do and lasts too short a time. Sorcery has long duration potential, and divine magic, if you have enough of it, is _very_ quick to put up, since casting time doesn't care about how many points of it you're putting up (I think, though I could be misremembering, they can also cast them on multiple targets at once if they're all within range). In addition, to have spirit magic success chance the same as the Priest's with his divine magic you have to have a 19 power, which is hard to keep if you're regularly reinforcing a fetch or making any enchantments of your own.
...
|
For a shaman, 1 round is sufficient to have all the effects up. It is not very long, but I agree it is not up full time. The 19 POW is not a problem for a spirit, that the shaman has no trouble to find.
Quote:
Originally Posted by Nightshade
...
I mistyped on the points in my post, and even one Int spirit is enough to hold 3-4 spells, which is sufficient for this to start being a problem.
...
|
No problem for the typo.
Considering the number of spells needed, I disagree on the 2nd point.
Quote:
Originally Posted by Nightshade
...
Keep in mind that the spirit magic control spells are useless in combat, so only the divine or sorcerous ones could even try this, and frankly, there's better things to do with a round that grab at one Power or Int spirit (especially since the latter, which is the more effective one to grab, is going to have its full magic points since its user can't use them). So no, this was not a particularly common tactic (since it required someone to know it was there to grab it in the first place, then get the spell off, then have it work, then have it _matter_. This was particularly unlikely to be useful with Power spirits since once combat started, a sorcerer was extremely unlikely to go through all of the available ones anyway, and you couldn't be sure if you were grabbing an already empty one or a full one).
...
|
Why doing it IN combat. Do it BEFORE the combat. I am not taking the risk.
Quote:
Originally Posted by Nightshade
...
And I usually _was_ the GM. It was just a waste of time compared to, say, trying to simply take out the sorcerer himself magically, which was about as likely to work and far more effective.
...
|
In combat, true. Done before the comabt begins is another story.
Quote:
Originally Posted by Nightshade
...
Not close to as well or consistently, simply because his spells are of too short a duration, and (again, barring lunar magic) because he has to have the full value of any spell he cares to cast.
...
|
Agreed here, even if I think that for a shaman, the full value is not a problem.
Quote:
Originally Posted by Nightshade
...
That's in part because you're assuming vastly more Power investment than I saw necessary to start creating the problem. You're also being far more conservative (from what I can tell) about the needed skill values.
...
|
Possible for the skill values, certainly true for the POW expenditure.
Quote:
Originally Posted by Nightshade
...
Let me ask a question: does the RQ campaigns you were in have any significant downtime? If not, I can see some of the reasons why you might think some of the above, as this cripples the ability to study skills and to get much use out of Ceremony for ritual skills.
...
|
You're right, downtime has always been tight. And in my case, finding the spells had to be roleplayed: you can't just tell I'm learning this spell, but you (or at least I) have to find either a teacher or a grimoire. That makes day long ceremonies very impracticle (aggravated by the fatigue problem) to impossible, and very costly, because you can't do the training others are doing and you can't learn new spells (assuming you have access to them).
For me, the order of choice for downtime has always be:
1 - Learning new spells if possible
2 - Training if possible
3 - Long duration ceremony if possible
4 - Study
Quote:
Originally Posted by Nightshade
...
I can only note I never saw it attractive for anyone locally.
|
Different players, different experiences. In the last campaign, I was the only one NOT having them (because I used my POW for bindings and matrix).
Runequestement votre,
Kloster