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Originally Posted by Kloster
For a shaman, 1 round is sufficient to have all the effects up. It is not very long, but I agree it is not up full time. The 19 POW is not a problem for a spirit, that the shaman has no trouble to find.
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How? He has to cast them one at a time, just like everyone else, and there's only ten strike ranks in a round. Even with his fetch casting half of them, that's considerably more than one round.
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No problem for the typo.
Considering the number of spells needed, I disagree on the 2nd point.
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Since one will likely be in a matrix, and the others don't need to be anywhere but in a book when he's not using them, I don't consider that disagreement proves much.
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Why doing it IN combat. Do it BEFORE the combat. I am not taking the risk.
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Do potential enemies make it a habit of standing around and letting you cast at them without starting combat? Do you always even know you need to do this in advance? If so, no wonder you think this is easy.
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In combat, true. Done before the comabt begins is another story.
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And if I thought that opportunity occurred outside of combat particularly frequently, I'd find that more relevant.
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Agreed here, even if I think that for a shaman, the full value is not a problem.
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I can't agree; even a shaman has to find a spirit with the size of spell he wants, and he still needs to put it somewhere; as you noted, Int spirits can't hold very large spells, so he's limited to himself, his fetch, or matrices.
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You're right, downtime has always been tight. And in my case, finding the
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That's certainly part of it, then. In the campaigns I ever saw, there were usually as much as weeks of possible downtime on occasion. I'm suprised anyone could get in any training time at all if time was that tight; that must hurt lore types quite a bit.
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spells had to be roleplayed: you can't just tell I'm learning this spell, but you (or at least I) have to find either a teacher or a grimoire. That makes day
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That's true here too, but assuming large cities, and given how generally useful some of the spells involved were, that didn't mean it was particularly difficult. Finding someone with Summon (Hellion) might be work, but Summon (Int Spirit)? Not so much.
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long ceremonies very impracticle (aggravated by the fatigue problem) to impossible, and very costly, because you can't do the training others are doing and you can't learn new spells (assuming you have access to them).
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Different players, different experiences. In the last campaign, I was the only one NOT having them (because I used my POW for bindings and matrix).
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Part of it might be because there was a strong culture of avoiding self-enchantment (that is to say, enchanting your body) locally, as it tended to cause rather grisly results if you got captured.