Quote:
Originally Posted by Kloster
The example is earlier in this thread, with magic spirit and conditions.
|
With enough magic spirits, I'll concede it might be possible, but I have to note that requires a typically much more powerful shaman than the example sorcerer I've been looking at, since each magic spirit either has to be in its own binding, or is taking up 13-14 points of the fetch's power to hold. Except for an extremely powerful fetch, that's probably a single spirit)
Quote:
How much time to relearn the spell. If I remember well, the answer is: 1 week. Still the same downtime problem.
|
Correct, but again, most of these aren't spells he needs to use very often; the Summon spells in particular are only necessary when he's setting the process up. Same for the enchantments, and since these aren't spirits you use actively (as are, say, elementals) you don't even really need the sorcerous control spell equivelents outside the binding period.
Quote:
No, they don't. But when I expect a combat, I'm doing preparations, and if those preparations can include spying and sabotaging the ennemies I will fight, I'm doing it. My GM does the same with us, of course, which means that
|
That's nice if you have the option, but in many cases you don't have that kind of lead time; I'll give you that if you do a shaman is a good spy until the opposition has quite good magical capability, but as I noted in my other post, even then there's limits as to what he can do, and how often that comes up is sharply limited. If something is going on that needs to be interrupted, you don't necessarily know days in advance, and that can be what's needed to do effective reconnaisance even for a shaman.
Quote:
those of us that have bound spirits have to be careful if they want to keep them. One of them has even been possessed by his own magic spirit, that a shaman was controlling. The hell broke the following round when the trollkin
|
I'm beginning to suspect your GM isn't clear on the limits of spirit magic command spells; the situation you describe should be almost impossible there, as those spells are pretty much useless tactically, since the target spirits have to be reduced to 0 magic points before they'll work.
Quote:
slingers opened fire just after the humakti had been possessed.
Not all fights are random. Some (even most in our case) are planned by 1 group or the other.
|
Even planned fights don't always have huge amounts of lead time, however.
Quote:
He need to have part of his own INT free, and He will likely be over 12, so he can. This will be the small spells that will be in spirits and matrix.
|
There's still only so much room for larger spells; keep in mind I'm talking about spells in the rank 4-8 range. Its quite easy for even 2-4 of those to take up all his Int. Of course he could make matrices, but that's a considerable power cost.
Quote:
Consecutive weeks of downtime were rare. This is not a problem for the skill training (that can be split), but is catastrophic for ceremony (which can not).
So, yes it hurts lore guys, but much less than ceremony guys.
|
Note rituals, even with ceremonies, don't have to take more than a handful of days, however; as I noted, the ceremony bonus is in hours, not days.
Quote:
first assumption: large cities, which is not always the case.
|
Sure. But in a civilized environment (which is the only place you'll be encountering sorcerers in any number anyway, so the arguement is otherwise moot) it doesn't take a huge one to have a few sorcerers at moderate levels.
Quote:
3rd assumption: the knowledgeable sorceror is frendly, agrees to teach you the spell for a not too enormous price and has 1 week available right now to do it, without question. I would say my GM is not so generous.
|
That, however, is not primarily a rules issue but a campaign culture issue; while there's no special reason for a sorcerer to be willing to teach spells to someone else, that's just as true of almost all skill training, and given the cost of training, it certainly seems like on at least a financial level, its as good a use of the teacher's time as anything else he'd do. That doesn't mean you can't have a culture of jealous, spell-hording sorcerers, but since the game assumes that all civilized characters have access to some sorcery, I don't think its the default when it comes to simple skill training (training in advanced manipulations is a different story).
Quote:
This is a risk some have taken. And a partial answer is, again, conditions on the enchantments.
|
Its less a case of things being done to get the enchantments for one's self then to prevent the prisoner having access to it, and no conditions will help with that.