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Originally Posted by TrippyHippy
That rules effect looks like a system you could use instead of referring to the tables, so maybe the writers were caught in two minds again, regarding the solution to the problem. Personally, I think the tables are what should be scrapped, outright, anyway.
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It was because they replaced the old resolution system with the new one and it made the tables mostly obsolete. Basically prior to the latest update Aps were used, but since weapon Aps were so low (2-4 points) parrying was a bad idea. Statistically speaking the extra 2 points of AP weren't worth the risk of botching the parry. After the Update, APs became seondary.
That is part of the overall problem with MRQ. Most of the mechanics are patchwork fixes that correct one problem but create others. It is less, being on two minds about something than not being of one mind.
Pretty much all the bugs were brought up by the playtesters, who were ignored. The official attitude seems to be "well, you guys are going to hourserule this anyway, so who cares how it works".
Quote:
Originally Posted by TrippyHippy
Anyway, in terms of the content of the Glorantha books, and others, it should be noted that the character stats still pretty much look the same as BRP stats, so the Glorathana books are effectively compatible with the BRP system, regardless of what combat system you use. The only things that tend to be different are:
a) No HP in MRQ - but easy to calculate from (SIZ + CON)/2 as usual.
b) Combat Actions, Strike Rank, Damage Modifiers and Move Rates all work in different ways to BRP.
c) There will probably be a slightly different selection of skills represented - although for NPCs, who cares, as long as you understand them, eh?
Other than that, just check out the source material in free publications like Signs & Portents, or what have you. Honestly, you can easily make use of this material, and that found in the Glorantha books, with the BRP ruleset.
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As for generic MRQ to generic BRP that is mostly true. There are some differences worth considering during conversion, like the effects of armor to weapon skills. Also, Persistence and Resilience are important combat abilities in MRQ. While they can be dropped in BRP with no harm, a GM should work up a method of determining their values for BRP being converted to MRQ.
The other big thing would be the magic. This is especially true for Glorantha. RQ characters have more magic that MRQ characters and MRQ character have rune integration to contend with.
But some of the more system neutral stuff, like Pirates, might convert over fairly easily. Although I wonder what flintlock weapon damage are in MRQ with it's higher bow damages. If a longbow does 2D8, what does a pistol do 2D10? That might fly in MRQ, but would be brutal in BRP.