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Originally Posted by Nightshade
I'd suggest looking up the term "disingenuous" for my reaction to this.
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I give up then. I just thought the right thing to do was to make it clear that there really was nothing personal (or "attitude") about it, at least from my perspective. I still have no animosity towards you about it, so unless you drag this into another thread, no big deal to me.
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Making major parts of a spell system _unavailable_? Nonsense.
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Nothing I mentioned could be considered major parts of the spell system. Selecting which spells are available is simply part of putting the setting together. When I put my own world together, the first thing I did when considering magic was decide which spells were available to certain schools of sorcery, which spells were available to specific cults, and which spells were available from local spirits. (I also have a couple of other magic systems going in the world too, but that's for another discussion.) I never considered that anyone would do anything else. Btw, none of those decisions had anything to do with game balance, though everything balanced well enough for my tastes. That doesn't mean that someone couldn't attempt to get something not available from their own sect, and that did happen, but was part of a major plot/adventure in the campaign. In fact, I find that putting certain initial limitations out there actively drives the game at certain points.
Quote:
Originally Posted by Nightshade
As one of the contributors to the side thread, I'd suggest that's more than a little--well, I believe I pointed you at the term in my prior message.
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I agree completely with him. It is beating a dead horse. I suppose it is ironic, but far from disingenuous, to participate in a discussion that one actively recognizes is most likely beyond hope. The "most likely" part there is actually the only thing that made me continue, and I see from above that it didn't pan out.
That ball's in your court. I'll drop out if nothing positive can come of this at this point.