Basic Roleplaying Forum

Home Forum Downloads Reviews Wiki Gallery Links


Go Back   BRP Central > The Basic Roleplaying Forum > Basic Roleplaying
Register Blogs FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Display Modes
  #71 (permalink)  
Old January 5th, 2008
Trifletraxor's Avatar
Chief Beetle Breeder
 
Join Date: Aug 2007
Location: Oslo, Norway.
Posts: 1,273
Blog Entries: 3
Default

Quote:
Originally Posted by raymond_turney View Post
These objectives had little to do with rolling D100 instead of D20; in fact I'm convinced that rolling one die rather than two speeds up the game, so going to D100 was probably a mistake. I now think the best compromise between minimizing the number of dice you have to roll and read and maximizing granularity is probably D30; but my house system Fire and Sword {available as a PDF on this site, which I encourage people to look at} uses D20 most of the time. D100 vs D20 in a system was a relatively minor issue then, and I'm inclined to think it is not a big deal now.
D30? Have never seen such a dice before. Could you explain abit more?

SGL.
__________________
Ef plest master, this mighty fine grub!
116/420
Reply With Quote
  #72 (permalink)  
Old January 5th, 2008
Atgxtg's Avatar
Senior Member
 
Join Date: Sep 2007
Posts: 1,457
Default

D30 was a 30 sided die. I think it was Armory who came up with it., THen they did a bunch of tables and stuff to support it. Probably a close to gimmicky as the RPG hobby has gotten.
__________________
Got Puppet?
Reply With Quote
  #73 (permalink)  
Old January 5th, 2008
soltakss's Avatar
RQ Fogey
 
Join Date: Sep 2007
Location: Birmingham, UK
Posts: 524
Default

Well, RQ succeeded in (a) - (e) and (f) was fine for a long while.

So, I think it achieved it's design objectives admirably.
Reply With Quote
  #74 (permalink)  
Old January 5th, 2008
soltakss's Avatar
RQ Fogey
 
Join Date: Sep 2007
Location: Birmingham, UK
Posts: 524
Default

I am going to be very cheeky here, so forgive me if I overstep any marks or boundaries.

Ray Turney is one of the authors of the original RQ and I would like to ask Ray a question.

What do you think of the fact that Issaries has licensed Mongoose to make a new version of RQ?

Several people on this forum have expressed the idea that such a move is very disrepectful to the original authors.

As one of the otiginal authors, I would love to know your views/opinions on this?

Of course, you are quite welcome to say "No comment" and we would understand.
Reply With Quote
  #75 (permalink)  
Old January 5th, 2008
Senior Member
 
Join Date: Oct 2007
Location: Bingley, Yorkshire
Posts: 618
Default

Quote:
Originally Posted by Atgxtg View Post
D30 was a 30 sided die. I think it was Armory who came up with it., THen they did a bunch of tables and stuff to support it. Probably a close to gimmicky as the RPG hobby has gotten.
Surely that "d10-inside-a-d10" thing mentioned a while back is more gimmicky than a d30? OK, it's more useful - so 'gadgety' rather than gimmicky, I guess.
IMHO d30's are a bit too big and clunky to be usable (safely!)...
Reply With Quote
  #76 (permalink)  
Old January 6th, 2008
Senior Member
 
Join Date: Oct 2007
Location: Bingley, Yorkshire
Posts: 618
Default

Quote:
Originally Posted by raymond_turney View Post
Since I was there, let me note that RQ had a number of design objectives: <snip>
Thanks very much for that - a useful insight.

I suspect the 'd100 v d20' thing is less about the dice actually used and more about the ethos of the systems with those labels. (Neatly covered by point a: "reasonably simple rule mechanics based on skills not arbitrary classes").

Should've realized the whole SR/HitLoc malarkey (the two bits I liked least in RQ) were caused by some pesky LARPers!

Looks likely we're about to get a whole host of different magic systems. I hope you're happy!

Many thanks for your part in the creation of a great system: RQ - still the best!

(PS: I too would welcome any comment you care to make confirming the view that MRQ is the spawn of the Devil and his Mongoose biatches...)
Reply With Quote
  #77 (permalink)  
Old January 6th, 2008
Senior Member
 
Join Date: Sep 2007
Posts: 527
Default

For many of us, I expect it just has to do with granularity. I know it does for me, but I also admit that at some point about five years ago I started getting disgusted with WOTC's 'one die to rule them all' shtick. Nevertheless, I do consider percentiles to be a more flexible choice than a D20 for rpg resolution systems, from a practical GMing perspective.
Reply With Quote
  #78 (permalink)  
Old January 6th, 2008
Enpeze's Avatar
Senior Member
 
Join Date: Sep 2007
Location: Vienna
Posts: 378
Default

Quote:
Originally Posted by Trifletraxor View Post
D30? Have never seen such a dice before. Could you explain abit more?

SGL.
d30 looks like a bigger d20 (or so) only with 30 sides. Friends of me use one from time to time for damage of special weapons and armor rolls.

Ah...and to Ray: Many many thanks for inventing RQ. It improved my life (till today).

Last edited by Enpeze; January 6th, 2008 at 00:57.
Reply With Quote
  #79 (permalink)  
Old January 6th, 2008
Atgxtg's Avatar
Senior Member
 
Join Date: Sep 2007
Posts: 1,457
Default

Quote:
Originally Posted by frogspawner View Post
Surely that "d10-inside-a-d10" thing mentioned a while back is more gimmicky than a d30? OK, it's more useful - so 'gadgety' rather than gimmicky, I guess.
IMHO d30's are a bit too big and clunky to be usable (safely!)...
Like you said the d10 in a d10 thing is useful. Basically it is creating a die to use for D100 rolls.

With D30 they created the die and then worked up some used for it. Sort of like creating a new antidote and then inventing a bunch of new toxins so you can sell it.
__________________
Got Puppet?
Reply With Quote
  #80 (permalink)  
Old January 6th, 2008
Enpeze's Avatar
Senior Member
 
Join Date: Sep 2007
Location: Vienna
Posts: 378
Default

Quote:
Originally Posted by badcat View Post
For many of us, I expect it just has to do with granularity. I know it does for me, but I also admit that at some point about five years ago I started getting disgusted with WOTC's 'one die to rule them all' shtick. Nevertheless, I do consider percentiles to be a more flexible choice than a D20 for rpg resolution systems, from a practical GMing perspective.
I agree. I also like % for evaluation purposes more than d20. Using a d20 you have to re-calculate all the probabiltity chances back into %. Eg a climb 17 means a 85% to sucessfully climb a tree. Why not using a 85 from the begin of the situation? % is so much more intutive. Humans are good in evalutating situtations in % and we are often used to it in our dally life. Why we should use in roleplaying artifical ranges of 1-20? (not to mention those awful dice pool systems - spit)

Mathematically a d20 is not much difference to %, but from the viewpoint of usabiilty and practice, % is easier to use, IMO
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump


All times are GMT. The time now is 10:53.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0