To tell the truth, I did not much care about the decision to license the RQ name to Mongoose. When Mongoose came out with Mongoose RQ, it was what, 25+ years after we did RQ? RQ came out, it had its influence on RPG design; but GURPS was a worthy successor. I got my royalties, nothing lasts forever, life goes on.
Pendragon also had some good points, and Fire and Sword actually started in 1996-97 based on it. I had a system that was better than RQ for my purposes; other people with other purposes had different systems. Mongoose wants to bring out a system called RQ, fine with me. I have downloaded the PDF, and a few of the parts of Mongoose RQ will probably make it into the next version of Fire and Sword. Of course, some of Blue Rose may also make it into the next version of Fire and Sword.
I will note that to the extent that Mongoose bought the RQ name because it and its people wanted to recapture the feeling of the original RQ, that is a little flattering. People still like RQ after 30 years. Sadly, that is not a motivation likely to produce a good new system. You need an idea of what problems the old systems had that you want to solve, and why you adopt the solutions you do. Playtesting is fine, but you better think through what you are trying to do and how you plan to do it first. On the other hand, I have never played Mongoose RQ, probably never will, and for all I know it is great.
So I'd say, forget about the arguments of the system people {obviously Fire and Sword is the best:-)}. What do you want? I moved back to D20 from D100 because I'd noticed that Pendragon combat was a lot faster than RQ. I did not care about the ability of SCAers to visualize combat, and it was more important to get the fight over in time to break for dinner than to track strike ranks and hit locations. We often do fights of 10-20 a side, and on at least one occasion had 131 monsters versus 40 PC's and followers - and the fights end in an afternoon {a very long afternoon for that last}. D100 offers finer granularity, and if you have a use for the finer granularity that compensates for the fact that reading 600 die rolls is pretty likely to take longer than reading 300; D100 or even D1000 might be right for you.
Likewise, character classes had more merit than we thought when we wrote RQ. If your players stick fairly closely to traditional fantasy archetypes, and have strong character concepts at the beginning which do not change much; character classes can be very good. Over the years, I've had some characters with less definition than you got when you wrote down cleric for the class in D&D first edition. It's a price that I think worth paying, because my characters often start to take shape after they have been run a bit and a few decisions have been made. In RQ {and Fire and Sword} characters can evolve. But I have had a few characters that never evolved into anything; this is definitely a cost of abandoning character classes.
Sorry about the sermonizing, but whether or not a set of rules is good can only be figured out after you have decided on what you want.
So please look at the new rules offered in Fire and Sword and see if they are right for you. Adopting a carefully chosen few will probably enhance your BRP {or Mongoose RQ} game. If your purposes resemble mine, F&S might be a better starting point for your game than either BRP or Mongoose RQ.
Quote:
Originally Posted by soltakss
I am going to be very cheeky here, so forgive me if I overstep any marks or boundaries.
Ray Turney is one of the authors of the original RQ and I would like to ask Ray a question.
What do you think of the fact that Issaries has licensed Mongoose to make a new version of RQ?
Several people on this forum have expressed the idea that such a move is very disrepectful to the original authors.
As one of the otiginal authors, I would love to know your views/opinions on this?
Of course, you are quite welcome to say "No comment" and we would understand.
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