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  #91 (permalink)  
Old January 17th, 2008
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Originally Posted by The Venomous Pao View Post
Here's a minor one: In the "customizing professions" example featuring the medieval mystery solver, the suggested change from "Missile Weapons" to "Melee Weapons" lists "1H Sword" as the specialty. It looks like the rest of the rules don't separate 1h and 2h swords out as separate specialties but instead just call it "sword" without any further splitting of type.

Very, very minor. But it caught my eye last night.
Already been noted and sent on, but thanks!
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  #92 (permalink)  
Old January 17th, 2008
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Originally Posted by Shaira View Post
What happens when a standard attack is met by a standard parry?
The attack/parry matrix is correct, while the spot rule is in error. I'll address it.

It was included (if I remember correctly) to address times when an attacking weapon should have a better-than-normal chance of breaking a shield or parrying weapon, even on a successfully-parried blow. One such condition might be when the attacker is more than twice the SIZ of the parrying character.

I'll clarify the text.
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  #93 (permalink)  
Old January 17th, 2008
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Originally Posted by Jason Durall View Post
Already been noted and sent on, but thanks!
Rockin'. You rock, rocker.

And yes, the cedar has been quite unpleasant 'round these parts lately.
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  #94 (permalink)  
Old January 17th, 2008
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Quote:
Originally Posted by Jason Durall View Post
The attack/parry matrix is correct, while the spot rule is in error. I'll address it.

It was included (if I remember correctly) to address times when an attacking weapon should have a better-than-normal chance of breaking a shield or parrying weapon, even on a successfully-parried blow. One such condition might be when the attacker is more than twice the SIZ of the parrying character.

I'll clarify the text.
Thanks for all the info Jason! Just to clarify on the Attack vs Parry then, if both succeed, do I roll the Attack damage *anyway*, and if the damage exceeds the parrying weapon's HP, the parrying weapon breaks and any extra damage gets through to the defender? Or (as seems unlikely, but the Attack Results Table seems to suggest) does a successful Parry *completely* negate a successful Attack, regardless of how much damage the successful Attack might do?

Cheers!

Sarah
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  #95 (permalink)  
Old January 17th, 2008
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Originally Posted by Shaira View Post
Thanks for all the info Jason! Just to clarify on the Attack vs Parry then, if both succeed, do I roll the Attack damage *anyway*, and if the damage exceeds the parrying weapon's HP, the parrying weapon breaks and any extra damage gets through to the defender? Or (as seems unlikely, but the Attack Results Table seems to suggest) does a successful Parry *completely* negate a successful Attack, regardless of how much damage the successful Attack might do?
I'll have to double-check when I get home and to my copy of the rules, but I believe it's the first of the two.

That's why the AP of shields are so high - they're not easy to damage.
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  #96 (permalink)  
Old January 18th, 2008
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Possible point of clarification/suggestion: The Craft rules do not match the Equipment Quality rules later in the book. Also, by making the Critical skill bonus equal to the Manipulation skill bonus, you reference an optional rule and potentially make the bonus lower than the flat 5% given for Special success. Maybe make the Critical skill bonus equal to 15% like the Equipment table? Thanks for the hard work, as always.
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  #97 (permalink)  
Old January 18th, 2008
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Originally Posted by Jason Durall View Post
I'll have to double-check when I get home and to my copy of the rules, but I believe it's the first of the two.

That's why the AP of shields are so high - they're not easy to damage.
Cool - that does make perfect sense. It's probably worth making it absolutely explicit in the rules (I can't find any mention of it, although you could deduce it from a couple of things).

BTW - did you catch my three posts on p8 of this thread? In particular the one on understanding the Attack & Parry matrix? Not bugging you for an answer - just wanted to make sure you'd seen them.

Cheers,

Sarah
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  #98 (permalink)  
Old January 18th, 2008
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BTW - did you catch my three posts on p8 of this thread? In particular the one on understanding the Attack & Parry matrix? Not bugging you for an answer - just wanted to make sure you'd seen them.
I've seen them, but am making sure my answers are correct before replying.

Thanks!
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  #99 (permalink)  
Old January 18th, 2008
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Hi Jason,

In the BRP rules-as-written, there doesn't seem to be any way - magical or otherwise - to heal a limb which has been severed either as a result of a major wound or the optional hit location system. Is there supposed to be a "Regrow Limb" type spell somewhere or something? I thought maybe a higher level of the Heal magic spell might be up to it, but the description there says specifically not.

Cheers,

Sarah
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  #100 (permalink)  
Old January 19th, 2008
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Trying to figure out BRP parry has been an exercise in page flipping.

On page 191, It says that a character with a weapon of shield can "parry a blow", but nowhere does it say exactly what that means. A sentence that says, "If the attack is parried the defender takes no damage" or "all damaged is blocked" or "the defender subtracts the AP of the armor from the attackers damage" would go a long way to make things clearer.

So, I believe a successful parry blocks all damage from a successful attack. (Or the attack is blocked so the attacker doesn't do any damage. Subtle difference.)

Hmmm... Actually the whole "Attack and Parry Matrix" needs to be redone I think. Reasons given below.

Attack vs. Parry = Result
Critical vs. Critical = Defender blocks damage, no other result.
Special vs. Special = Defender blocks damage, no other result. Attacking and parrying weapon or shield both take 1 point of damage. (If there is no other result, how come both weapons are taking damage?)
Success vs. Success = Defender blocks damage, no other result.

So, equal success level equal no result, unless they are both specials, then they both take damage? Isn't that a little confusing? I think making it a standard "if tied no result" rule would be much better.

Attack vs. Parry = Result
Critical vs. Special = Defender blocks damage, no result, or parrying weapon or shield takes 1 point of damage
Special vs. Success = Attack does normal damage, has special result by weapon type, or parrying weapon or shield takes 2 points of damage.

In each case the attack beat the defender by the same degree, but we have very different results. The inclusion of "this OR that" is terribly confusing. Maybe in the first case it was supposed to be and? Again the "no result" doesn't make any sense. For the second, perhaps you roll damage and compare it to the AP/HP of the shield? If it exceeds the shields AP/HP the shield is broken, if not it takes 2 points. Why does a Critical vs. Special do 1 point and a Special vs. Success do 2?

Attack vs. Parry = Result
Special vs. Failure = Attack does normal damage, has special result by weapon type.
Success vs. Failure = Attack strikes defender, defender's armor value subtracted from damage.

This suggests that a Special will ignore armor, which I know isn't right. Perhaps it should read: "Attack does normal damage, defender's armor value subtracted from damage and has special result by weapon type." And the second should read: "Attack does normal damage, defender's armor value subtracted from damage." I think it is important that the exact same phrase be used when you have effectively the same result.

The Shield skill refers you to the "Attack and Parry Matrix" on page 191, but it is actually on page 193 (Jason has probably already caught this one).
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