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Not having a copy of zero, it can be a little hard to guesstimate just how severe the errors are. Having played most variation of BRP over the last 30 years, I figured I knew how it works, mostly, and got a little spooked when old standbys like Attack/Parry have problems. I know Elric's matrix had problems (I beleive the matrix contradicted the text, but would have to dig out my old copy) but all the other BRP variants worked. But I could see how people who have run the game for years would probably run very smooth playtests just because they had all the rules in their head, and thus failed to use the book, and so missed some stuff. Especially those Gms who prefer a more trasnparent "rules-lite" approach. I just hope that its nothing too serious. I'd hate to think the puppets lied to me.
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Got Puppet? |
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A drawback of the project has been dealing with some issues that have house rules older than some of the potential player base... |
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I look forward to the cleaned up text!
![]() One thought I had, maybe combat shouldn't use the Opposed Roll rule exactly. Maybe just compare degrees of success and whoever wins wins (with the loser lowering the degree of success if he also succeeded on his roll, but lost). In a tie (Success vs. Success), it always goes to the defender, regardless of who rolled lowest or highest. This would mean that you don't have to compare rolls and would make it easier for people who decided to use one of the Opposed Roll variants. Some people really don't like the Opposed Roll rules, so making them a standard part of combat could really sour them on the game. Just a thought! |
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For example, your character casts Pox (1) on some enemy. When the spell goes off, make a resistance roll. If the enemy loses the resistance roll, he loses 1D6 power points, and can't cast a spell for the remainder of the combat round. You can choose to keep casting Pox each round to thwart the enemy (and if you keep winning, it's likely they'll run out of power points and fall unconscious). If the enemy goes before you in combat, delay your action until the next combat round. |
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In response to a post in another thread, I went looking for the Fate Points option, and ran into an issue in indexing that might point to more items that were dropped out of the edit. Of course, it could simply be indexing issues, but not having a previous edit to compare too.
![]() Indexing: Fate Points (p373) Points to references on pgs 32 and 176. There is no mention of Fate Points on p32 that I could see. There is a large call-out box there talking about Fatigue and Sanity. Perhaps a paragraph in that call-out with an option that included Fate?? Ironically, right after the previous issue... Indexing: Fatigue Points (p373) References pgs 12 and 21, which both do have Fatigue references. But p32 with the call-out box listed above is NOT referenced. SDLeary |
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Indexes are usually generated by the page layout software, or at least they should be. |
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LinkBack to this Thread: http://basicroleplaying.com/forum/basic-roleplaying/322-typos-errata-corrections-clarifications.html
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| Posted By | For | Type | Date | |
| [BRP] Jason D - Questions about EDU - RPGnet Forums | This thread | Refback | January 11th, 2008 10:01 | |