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Sounds like RQ2. In RQ2 you could "know" any number of spells, but only have your INT in spell points ready for use. So if you had an INT of 14 and knew Heal 6, Protection 6 and Bladesharp 4, you couldn't keep them all us at full value. Maybe that is the intent?
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The Tribesman profession lists the Hide skill twice - once as a specifically defined skill and once in the "pick two" list.
The Melee Weapons skill lists "Club" as a specialization, explaining that maces are covered, but the Melee Weapons table lists maces with the "Mace" skill. It's decipherable, but slightly confusing. Where appropriate on the weapons tables +db or +1/2db are listed. That's cool, but there doesn't seem to be anywhere near the tables that explains just what db is. I felt like an idiot when I figured it out, but I was annoyed when looking for it. It seemed to me that some sort of superscript (numbers, asterisks & daggers, whatever) that pointed to footnotes for the tables might provide the same info with slightly less "chart junk." In a perfect world, the thing to do would be only to mark weapons that don't add the db (on the melee table, anyway) since those are the exception rather than the rule. Step Six (which I adore) is listed in the numbered walkthrough (obviously) but is omitted from the more detailed look at each part of character creation. It seemed like they might be worthy of at least a passing mention there as well. Then again, I can understand not "wasting" the space on repeat info. So this is just a thought. On the ordered character sheet walkthrough, Step Five (Derived Characteristics) - the second item gives a formula but doesn't tell you what Derived Characteristic the formula is for. It's HP, but that took a little work to figure out. Oh, and man did I love this thing, with its call-outs from the character sheet. Best thing I've seen for character creation in a long, long time. That's all I've got just yet. On the whole the book is excellent. Cheers to all involved. |
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Another spot that seems confusing/contradictory- Starting Super Powers: Power Budget (p.141)
This section states that the POW characteristic becomes the power budget and may be modified through power modifiers. Then it says that the GM can further modify the budget based on campaign power level. Cool so far. But the examples of how the budget gets modified all reference "highest initial unmodified characteristic" instead of POW as the base value for the power budget. That move away from POW continues in the rest of the section. So... is it POW or is it whichever characteristic is highest? I have no problem with making a call on my own, of course. But I'm curious what the intent is. And I suppose it would be nice if that were clarified for others who might get hung up more than I'm willing to be ![]() |
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Weapons Table again...
Rifle, Bolt-Action SIZ/Enc 2.0 If I understand how this works, that makes it 2 foot long. That is a tad short, even for a 22. It probably should be 3.0, same as "Rifle, Sporting", or slightly longer. |
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However, it should likely be 3.0, like the sporting rifle, a change I'll note. |
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That was one of those that we went back and forth on, but eventually decided to just fold under an Agility roll's functionality. It's easy enough to create a new skill in BRP, though.
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And anyone who's played Stormbringer 1st edition will know why Juggling is the skill to have. |
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Jason,
Not to nitpick, but the book refers to a battleship as a modern battleship. Technically there is no such thing. Battleships have been obsolete for over 60 years and the last ones were made during WWII. The "problem" is see is that if a Battleship is considered "modern" then someone mind think that is is concurrent with "modern" tanks. Unless you intended for a modern tank to be a WWII era tank. Maybe late model or post-Dreadnought Battleship or just plain Battleship would be better?
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LinkBack to this Thread: http://basicroleplaying.com/forum/basic-roleplaying/322-typos-errata-corrections-clarifications.html
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| Posted By | For | Type | Date | |
| [BRP] Jason D - Questions about EDU - RPGnet Forums | This thread | Refback | January 11th, 2008 10:01 | |
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