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Typos, Errata , Corrections, and Clarifications

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  #31 (permalink)  
Old January 8th, 2008
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Originally Posted by Jason Durall View Post
That was one of those that we went back and forth on, but eventually decided to just fold under an Agility roll's functionality. It's easy enough to create a new skill in BRP, though.
Aha. Got it. Makes perfect sense and I figured one could be created if needed. Thanks.

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And anyone who's played Stormbringer 1st edition will know why Juggling is the skill to have.
I haven't. But I've certainly had more than my fair share of characters who juggled. I especially like the rules systems where juggling buys you a chance to catch thrown knives and throw them back at your attacker
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  #32 (permalink)  
Old January 8th, 2008
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Not to nitpick, but the book refers to a battleship as a modern battleship. Technically there is no such thing. Battleships have been obsolete for over 60 years and the last ones were made during WWII.

The "problem" is see is that if a Battleship is considered "modern" then someone mind think that is is concurrent with "modern" tanks. Unless you intended for a modern tank to be a WWII era tank.

Maybe late model or post-Dreadnought Battleship or just plain Battleship would be better?
The phrase "modern" as applying to a battleship was just to differentiate it from those made in the Age of Sail, just like the "modern" designator applies to a wide range of weapons and armors which originated anywhere in the last hundred or so years.
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  #33 (permalink)  
Old January 8th, 2008
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I haven't. But I've certainly had more than my fair share of characters who juggled. I especially like the rules systems where juggling buys you a chance to catch thrown knives and throw them back at your attacker
I can't remember if it did that, but in SB1, you could add half your Juggle skill to any thrown weapon skill.
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Old January 8th, 2008
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The phrase "modern" as applying to a battleship was just to differentiate it from those made in the Age of Sail, just like the "modern" designator applies to a wide range of weapons and armors which originated anywhere in the last hundred or so years.
Cool. Thanks.
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  #35 (permalink)  
Old January 10th, 2008
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Hi Jason,

On page 174, 2nd column, under Special Success, it says to round fractions down, but there are a couple errors in the example.

First, it says 65/5=13.6, but I believe you mean 68/5=13.6.

Second it then says to round up to 14.

To add to the confusion the table on page 173, Skill Results Table lists the chances for Critical, Special, and Fumble, but it rounds Criticals and Specials up.

Under Fumble on page 174 it does not say to round up or down, but it does round up in the example.

Personally I was fine with the old method of using standard rounding for everything. Which is to say .5 or higher rounds up and anything lower rounds down. But I understand the change. Math is hard after all.
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  #36 (permalink)  
Old January 10th, 2008
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Quick one.

I could not find a "dagger" in the weapons list. I found knife and sai, but not dagger.
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Old January 10th, 2008
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Quick one.

I could not find a "dagger" in the weapons list. I found knife and sai, but not dagger.
Well, that just ruined MacBeth?

"Is this a dag- Hey where'd the dagger go?!"

Is there a bladed weapon that does 1D6 or 1D4+2 like a bokdin or a dirk?
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  #38 (permalink)  
Old January 10th, 2008
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Quick one.

I could not find a "dagger" in the weapons list. I found knife and sai, but not dagger.
That one was an oversight - it originally was on the ancient list, then got moved to the historic and somehow got cut between.

It's on my list of fixes.
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  #39 (permalink)  
Old January 10th, 2008
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How about the skills? Are you supposed to round up or down for Specials and Criticals?
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  #40 (permalink)  
Old January 10th, 2008
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How about the skills? Are you supposed to round up or down for Specials and Criticals?
The old rule was round to the nearest. Is there a crit & special table in the new book?
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