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  #41 (permalink)  
Old January 10th, 2008
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I noticed that there was a description for the plasma pistol but there are not stats for it.
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  #42 (permalink)  
Old January 10th, 2008
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Originally Posted by Sutekh View Post
I noticed that there was a description for the plasma pistol but there are not stats for it.
Another of those weird dropped weapons.

I know I statted out out... I'll make sure it gets back into the manuscript.
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  #43 (permalink)  
Old January 10th, 2008
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Originally Posted by drohem View Post
Under the Skill Improvement section, it doesn't provide an optional rule that utilizes the optional characteristic category modifiers rule. I think that this was probably just a mistake in not including this extension of the category modifier optional rule.
...
Was this omitted for space reasons, or simply overlooked in compiling the book?
The second. I'll see that a section addressing it gets into the revision.
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  #44 (permalink)  
Old January 10th, 2008
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Originally Posted by Chaot View Post
Still, pg. 294 and 323, the pictures have the same caption. Something about players foiling the GM.
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Originally Posted by Zane View Post
I suspect this is placeholder text, at least I hope so, as I swear half the pictures in the book have the exact same caption.
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I do agree though, flipping through it seemed like there were a few duplicated captions.
Yeah, Charlie was duplicating captions throughout the book as placeholders. I'll make sure that they're replaced with proper captions.
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  #45 (permalink)  
Old January 10th, 2008
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Originally Posted by SDLeary View Post
Jason... Am I correct in assuming that for vehicles and other objects that SIZ=mass? (I don't have 0 yet, so don't have access to your charts).
Generally, yes. But remember that SIZ is also not a cut-and-dried measure, any more than the other characteristics are. For example, a SIZ 0 item could be the size of a pin, or a ballpoint pen, where one is an order of magnitude greater than the other but they're still functionally SIZ 0.

Last edited by Jason Durall : January 29th, 2008 at 17:00.
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  #46 (permalink)  
Old January 10th, 2008
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Originally Posted by Lord Twig View Post
Also, regarding sorcery. You can have a number of spells equal to your Int, but on P128 under levels it says: "If the number is a range, the spell's level is variable, and the players can choose how many level of the spell their characters have in memory and are able to cast."

What does that mean exactly? It doesn't matter what the level of the spell is to store it in your Int, each spell only takes 1 Int, correct? Is there any reason you wouldn't always just have the maximum in mind? If you did have, say, Sorcerer's Strength 3 in mind, could you cast it at just level one instead? Or would you always have to use level 3?
Each spell level fills one point of free INT.

For example, Cloak of Night can be cast at levels 1-4. Your character can memorize Cloak of Night (1), costing 1 point of free INT, or (assuming it's known), he can memorize Cloak of Night (4), filling up 4 points of free INT. He can choose to cast it at a lower level, but can only cast what he's got in memory. So your character must choose tactically - have a few spells at full levels, or many at 1 level.

The third paragraph of the "Sorcery Spell Limitations" section explains it with the bookshelf metaphor.
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  #47 (permalink)  
Old January 10th, 2008
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Originally Posted by The Venomous Pao View Post
Step Six (which I adore) is listed in the numbered walkthrough (obviously) but is omitted from the more detailed look at each part of character creation. It seemed like they might be worthy of at least a passing mention there as well. Then again, I can understand not "wasting" the space on repeat info. So this is just a thought.
Hmmm... could you check again?

It's right there in my copy. I've got with me a slightly earlier version than the Edition Zero version, but I'd be surprised if it got taken out.
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  #48 (permalink)  
Old January 10th, 2008
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Originally Posted by The Venomous Pao View Post
Another spot that seems confusing/contradictory- Starting Super Powers: Power Budget (p.141)

This section states that the POW characteristic becomes the power budget and may be modified through power modifiers. Then it says that the GM can further modify the budget based on campaign power level. Cool so far. But the examples of how the budget gets modified all reference "highest initial unmodified characteristic" instead of POW as the base value for the power budget.

That move away from POW continues in the rest of the section.

So... is it POW or is it whichever characteristic is highest? I have no problem with making a call on my own, of course. But I'm curious what the intent is. And I suppose it would be nice if that were clarified for others who might get hung up more than I'm willing to be
It is the highest initial unmodified characteristic that's correct.

The move away from POW as the power budget was specifically to reduce the "one stat to rule them all" syndrome.
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  #49 (permalink)  
Old January 10th, 2008
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Originally Posted by Lord Twig View Post
On page 174, 2nd column, under Special Success, it says to round fractions down, but there are a couple errors in the example.

First, it says 65/5=13.6, but I believe you mean 68/5=13.6.

Second it then says to round up to 14.

To add to the confusion the table on page 173, Skill Results Table lists the chances for Critical, Special, and Fumble, but it rounds Criticals and Specials up.

Under Fumble on page 174 it does not say to round up or down, but it does round up in the example.

Personally I was fine with the old method of using standard rounding for everything. Which is to say .5 or higher rounds up and anything lower rounds down. But I understand the change. Math is hard after all.
Excuse me for a moment while I go find Sam and kick him in hit location 9-11.

(He wrote the system section, and that part specifically.)

It's standard rounding. I'll include a note of it, and check the examples.
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  #50 (permalink)  
Old January 11th, 2008
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Originally Posted by Jason Durall View Post
Hmmm... could you check again?

It's right there in my copy. I've got with me a slightly earlier version than the Edition Zero version, but I'd be surprised if it got taken out.
Perhaps I should have clarified...

(a) The little chart for Step Six appears on the call-out character sheet thing. Excellent.

(b) There is text discussing Step Six on page 21 - very nice

(c) On page 31, though, there is no mention of Step Six at all. It seems like a paragraph here might help. Then again, I might be a moron

That's what I meant. Do with it as you will.
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