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Expanded Guns Tables

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  #21 (permalink)  
Old February 3rd, 2008
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That sounds pretty good to me. POW is willpower after all, and thus the most pertinent Stat for this purpose.

I still like the idea of calling the skill Firefight, and enabling it to encompass all of the stress related cock-ups that getting shot at seems to bring. It can then encompass your combat admin like re-loading, stowing mags, because by and large the awareness of your ammunition lies in a slightly fuzzy area between full load out and running low/out. Ammo awareness is an important skill and gets overlooked by the convenient record keeping of rpgs.

Within a finite and reasonable framework, you are as apt to run out of ammo due to a fumble in your "Firefight" skill as any other mechanic I can think of, and keeping a bullet by bullet record is a pain in the arse and unrealistic to boot...by making ammo use more of a general mechanic, you probably get a more realistic ratio of ammo expended to actual hits on a target, at least as far as a modern military firefight is concerned...
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  #22 (permalink)  
Old February 3rd, 2008
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How about we call it "Stress". That way it is not gun specific. Guys who got shot at by arrows or who saw thier buddies chipped up by axes probably felt the same way.
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Old February 5th, 2008
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Quote:
Originally Posted by Turloigh View Post
So, suppose a 9mm ends up at 1D8, where does that put a .22, .32, .45, or a magnum? And, are there other opinions from the experts?

Also, how many shots should each be able to fire per round?

(That's why I don't mind guns doing less damage: If that "wimpy" .32 pistol can fire three times per round, that makes a world of a difference. Last time we played CoC, my character dispatched three cultists in the first two rounds of combat).
I am personally sticking with the original damage ratings based on caliber of the weapons rather than the new "light, medium, and Heavy" weapons ratings. This is a combination of the information found in "Call of Cthulhu", "1990's Handbook (Cthulhu Modern)", "Delta Green", and "Compendium of Modern Firearms (Edge of the Sword Vol. 1)". Though I am primarily basing my work on "Delta Green" which seems to be an expanded version of what is in the "1990's Handbook" from Chaosium. "Delta Green" has the advantage of doing things in a more logical manner (lists caliber rather than damage for the weapon, then you look at the caliber table for how much damage it does). The "1990's Handbook" does offer damage info for the .410 shotgun, while it is not included in "Delta Green".

In these sources a 9mm round does 1D10 damage. A .22 will do 1D5 to 1D6+1 depending on the type round, a .32 is 1D8, a .45 1D10+2, and a .357 Magnum 1D8+1D4. Where things get rather sticky is in adding in the Minimum STR/DEX requirements, these are a part of the new rules that are of real interest to me.

How many shots per round really depends on the weapon.

At this point I'm not really interested in redoing how much damage the various calibers do, though I can see why people have an interest in doing so.
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  #24 (permalink)  
Old February 5th, 2008
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Originally Posted by Zane View Post
I am personally sticking with the original damage ratings based on caliber of the weapons rather than the new "light, medium, and Heavy" weapons ratings.
Technically speaking. The original damage for a 9mm pistol was 1D8. someone redid the damage tables for CoC in one of the later editions.




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Originally Posted by Zane View Post
In these sources a 9mm round does 1D10 damage. A .22 will do 1D5 to 1D6+1 depending on the type round, a .32 is 1D8, a .45 1D10+2, and a .357 Magnum 1D8+1D4. Where things get rather sticky is in adding in the Minimum STR/DEX requirements, these are a part of the new rules that are of real interest to me.
I've been considering going with something like STR min =1/2 max Damage. Then modfiying it for using a weapon in two hands, be braced, if the weapon is mounted, etc.

Realistically, anyone can fire just about any firearm. The only real problem is how they handle the recoil. The hardest pistol to fire is probably the Griffin, and even a 8 year old could fire it. Might sprain his wrist but he could fire it.

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Originally Posted by Zane View Post
How many shots per round really depends on the weapon.
Yeah. Especially if you factor in reloading times. Smaller pistols often take a little longer to change clips because everything is so small.


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Originally Posted by Zane View Post
At this point I'm not really interested in redoing how much damage the various calibers do, though I can see why people have an interest in doing so.
Are you interesting in redoing the armor values? One thing to keep in mind that if the damages chance the armor has to change to keep up. DG has higher damages for some weapons like the .50 cal, and that will mean that it can shoot through anything in BRP short of a Battleship.

On a more pseronal scale this means that body armor will need to keep pace with the higher values too.
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