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For those struggling with the wording of the 'roll under skill but as high as you can' I believe I have seen it called a 'blackjack' mechanic. It works the same way that the game does- stay under a threshold (your skill, 21 in blackjack) and have a higher score than your opponents. I move that we adopt the term "blackjack mechanic" or "blackjack roll" to describe this. Who's with me?
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Aslo the analogy doesn't hold once you throw in specials and crticials. A 3 doesn't beat an 18.
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Got Puppet? Last edited by Atgxtg; January 16th, 2008 at 22:24. |
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![]() (Even so, I now prefer the 'higher-skill-wins-tied-success-levels' method! ) |
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But this thread is a pretty poor place to see how easy BRP really is! It's full of hard-core old-timers fighting their corners with abstruse arguments and complex mathematics*. I should start a new thread and ask again, mate! (* Previously defined as subtraction - or even worse! ) |
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I'd say a more common case would be 75% v 25% - and the 75% thief really should be assured of getting by the 25% guard, fairly reliably... (Anyone care to do the maths?) |
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Thief success, guard fails: 56.25% Guard Succeeds, Thief Fails: 06.25% ------------------------------------- Both fail: 18.75% Both Succeed: 18.75%, since anything under 25 would be 50-50 and anything other is all thief is break down to about 12.49% thief, 6.26% guard) Note that if low roll wind on failures this flip-flops the roll high probability, since it would be the exact opposite as the both succeed. So it would be 75 vs. 25-not counting specials and criticals. Now if you used low roll wins, it would be the same breakdown. What the high skill looses on tied success he gains on tied failures. Toss in crtricals and specials and they bump the results slightly more in the favor if the 75% guy. Since the 75% guy has a 2-1 advance there to, it would end up closer to 78% vs 22%
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Got Puppet? |
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Cheers, Nick Middleton
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