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Stun Attacks

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Old January 14th, 2008
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Default Stun Attacks

Here's one for the folks with BRP Zero.

Does BRP have rules for stunner type weapons? I'm working on a Sci-Fi setting, and was wondering what the baseline rules are, if any.

So far I've considered:

1) Match damage vs. Hit Points on the resistance table

2) Roll damage is greater than HP target is stunned

3) Give the target a roll (HPx something) to resist

4) automatically stunned (per CoC)

If there something in "zero ' about this.
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Old January 14th, 2008
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I haven't got my Zero Ed yet, but I'd go with your option (1) - for me that feels very BRP, and is scalable, elegant, and probably a rule you can generalise from for a number of situations.

Interesting to see what Zero Ed says though.
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Old January 15th, 2008
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Quote:
Originally Posted by Shaira View Post
I haven't got my Zero Ed yet, but I'd go with your option (1) - for me that feels very BRP, and is scalable, elegant, and probably a rule you can generalise from for a number of situations.

Interesting to see what Zero Ed says though.

Thanks. I started with Option 1, but will have to make the damages high to fit the setting. Like most SCi-Fi settings, people tend to drop like a poleaxed steer when hit by Stun.


CpOC just did it automatically, which would probably work, but I kinda like the idea of a roll of some sort.

I guess it is missing from Zero based on the Errata thread, so I guess I'll have to wait for the offical release.
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Old January 15th, 2008
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Speaking of Stun... are there rules for Lethal and Non-Lethal wounds in BRP? I don't find the extra book keeping all that bothersome and it does make fistfights a little more sensible.
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Old January 15th, 2008
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Originally Posted by CthulhuFnord View Post
Speaking of Stun... are there rules for Lethal and Non-Lethal wounds in BRP? I don't find the extra book keeping all that bothersome and it does make fistfights a little more sensible.
Good question. I don't think there is. I did up a CoC inspired one for my Western Spot rules if you want something that would be usable for a brawl. I just compare damage done to hit points on the resistance chart to see if they target get's knocked out.
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Old January 15th, 2008
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There are:

Pistol, Stun [25%; 2d6 stun]

Rifle, Stun [20%; 2d8 stun]

I couldn't find any special rules about stun damage. So, it looks like it's treated as normal damage. Once you are at 2 or 1 Hit Points you fall unconscious.
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Old January 15th, 2008
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Quote:
Originally Posted by CthulhuFnord View Post
Speaking of Stun... are there rules for Lethal and Non-Lethal wounds in BRP? I don't find the extra book keeping all that bothersome and it does make fistfights a little more sensible.
No. I don't believe so; or more adequately, I couldn't find any rules of this nature.
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Old January 15th, 2008
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The Spot Rules chapter has a section on Stunning and Subduing.

The footnotes from the weapons charts indicating "Look there" are inexplicably missing.
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Old January 15th, 2008
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Quote:
Originally Posted by Jason Durall View Post
The Spot Rules chapter has a section on Stunning and Subduing.

The footnotes from the weapons charts indicating "Look there" are inexplicably missing.

Jason, could you give me a hint as to how it's handled. It could be a few months before 1st edtion comes out my poor astonauts are defenceless.
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Old January 15th, 2008
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IIRC match the "damage" against target's CON on the resistance table - if the damage overcomes the targest CON, the target is stunned (see Stunning Spot rule) for a few (1d3+1?) rounds, if the target resists they take minimum damage and are still conscious.

Cheers,

Nick Middleton
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Last edited by NickMiddleton : January 15th, 2008 at 16:42.
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