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I haven't got my Zero Ed yet, but I'd go with your option (1) - for me that feels very BRP, and is scalable, elegant, and probably a rule you can generalise from for a number of situations.
Interesting to see what Zero Ed says though. |
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Thanks. I started with Option 1, but will have to make the damages high to fit the setting. Like most SCi-Fi settings, people tend to drop like a poleaxed steer when hit by Stun. CpOC just did it automatically, which would probably work, but I kinda like the idea of a roll of some sort. I guess it is missing from Zero based on the Errata thread, so I guess I'll have to wait for the offical release.
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Got Puppet? |
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Good question. I don't think there is. I did up a CoC inspired one for my Western Spot rules if you want something that would be usable for a brawl. I just compare damage done to hit points on the resistance chart to see if they target get's knocked out.
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Jason, could you give me a hint as to how it's handled. It could be a few months before 1st edtion comes out my poor astonauts are defenceless. ![]()
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IIRC match the "damage" against target's CON on the resistance table - if the damage overcomes the targest CON, the target is stunned (see Stunning Spot rule) for a few (1d3+1?) rounds, if the target resists they take minimum damage and are still conscious.
Cheers, Nick Middleton
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"Soon we'll be out, amid the cold world's strife, Soon we'll be sliding down the razor blade of life." Tom Lehrer, College Days BasicRolePlaying Uncounted Worlds Gwenthia 64/420 Last edited by NickMiddleton : January 15th, 2008 at 16:42. |