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| View Poll Results: What type of setting will you use BRP for first? | |||
| Fantasy or historical |
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30 | 58.82% |
| Modern |
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4 | 7.84% |
| Superhero |
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3 | 5.88% |
| Science fiction |
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14 | 27.45% |
| Voters: 51. You may not vote on this poll | |||
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I've been using some of the rules in the Call of Cthulhu game that I'm running ever since the playtest started. As a result I selected Fantasy/Historical in the poll.
I'd like to run either Pulp 30's, Post Holocaust, or Sci-Fi next. What I use it for next will depend in part on what my players want to do. |
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Well, first things first.
A supernatural Western. Player's are talking about a Jorune at some point and RQ/CoC? Well that would feel like putting a brand new V8 engine into an old vintage car. I just hope they ship my copy soon. Ken. |
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A low powered supers campaign would be the easiest (once you get some decent character concepts worked out) and "safest" intro to the BRP system, for a group of mostly newbies. I don't want players getting killed off as their intro to BRP.
At least I THINK I can drag people away from the videogames and such for a couple "one shot" super adventures and see how it goes. After that, I guess I could pitch some other BRP settings past them and see what sparks the most interest. After playing some of "Assassins Creed", a crusader era campaign might be an easy sell. Not that far off from "Cthulhu Dark Ages", but I'd try for more of a historical feel. I've got the "Holy Warriors" sourcebook for that time travel RPG from Timeline LTD, "Time and Time Again", which covers that era very well. A short campaign, 4-5 adventures would be ideal. A "Warlords of Alexander" campaign would be nice, as I've got some ideas for about a 10 adventure campaign, but getting other people interested in 300 BC Alexandria, Egypt might be a tough sell. Jorune? I think you need to know a fair amount to appreciate the world, and much more to GM in it. Multiverse? Another time travel campaign? Sure, you get to do adventures that are more "flavor of the month" and the BRP system really shines in handling most characters from different times and places. Western? A least a couple adventures would be fun, and it's very easy for anyone to get into. We've all seen plenty of westerns, right? Pulp Heroes, a street level supers game set in the 1930s. Communists, a growing Nazi power, and wacky super-science. Maybe. Star Wars or Star Trek BRP? Should be easy enough to get players excited about, but I don't have a cool idea for a campaign, yet. The "Future World" book from World of Wonder always intrigued me. A space empire setting, with "gates" between worlds instead of fleets of spaceships, and the players as imperial trouble-shooters. I'd need to do a lot of work to flesh out the setting. Anyone want to do a "Mass Effect" BRP game and post the pdf? ![]() Tschai: Planet of Adventure, another one, good for a short campaign. Truth be told, I'd be happy to play in any and all of these settings, and a dozen more. All without having to learn, or teach my players, a different rpg system. |
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I'll be using BRP predominantly, with a few RQIII procedures added for spice and nostalgia
, in a low-fantasy home-brew setting where magic is uncommon...as apposed to a "high fantasy" game with everyone and their granny has access to magic.I'd also like to run a BRP sci-fi...something in the DUNE universe possibly. Cheers!
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"We Fremen have a saying, 'God created Arrakis to train the faithful.' One cannot go against the word of God." --Naib Stilgar 0 edition: 20/420; .pdf edition: 06/11/08; 1st edition: 06/13/08 |
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I voted modern, but I'd actually like to do a modern fantasy. It's an interesting genre that's a more approachable and there aren't many choices in it when it comes to established RPG's. Really only World of Darkness is the big one, with a defunct tri-stat RPG and Fireborn (which is a bit limiting).
I will not speak of d20 Modern's horribly broken system, aside from the fact that it's d20, which is more of a tactical board war game than an RPG. Oops. I guess I spoke about it.
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"Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal..." - H.P. Lovecraft |