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Steve Perrin used that in SPQR. Originally he changed the damage bonus to a flat number too. Then, after prompting by as yet unrevealed source (
), he offered the option of switch the +1 to a +1D2, the +2 to a +1D4 and so on like I had posted on the previous page.
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I think it was called "D and <something>". Can't quite remember the other letter...
![]() And yes - nice formula (good pedigree). Something about the "Dice + Adds" method appeals, too: clean and neat (my T&T background showing?). I just wondered if having big flat bonuses like "+50" (or even +20, or whatever...) would offend too many people around here. It seems not... |
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In my pedantic moments I favour taking the RQIV:AiG approach and adjusting ALL weapons to a single (or if absolutely necessary two) Dice, and db to something like the the Elric die step table (but including d12's ) so for the majority of vaguely human scale entities damage is a single die from a weapon and another single die from their db, thus preserving the variability of damage#.Then I come to my senses and remember that it's all a bit fiddly and that since I've been happily using the standard BRP damage table for a quarter of a century I'm obviously really not that bothered... ![]() Nick Middleton #which to me is an important element that represents the quirks and fickle moments of fate in combat where a beatifully timed blow you don't see just happens to coincide with a stumble that swings you back such that it only catches you a glancing blow on the thigh, rather than a solid blow to the gut...
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Most characters did; as noted, it was hard to have a good Dodge score. But that didn't mean we thought the few people who depended on them should be idiots, and the old rule pretty much made them such, since they were almost certainly doomed the first time a crit came in.
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The usual cases we saw were sorcerers (who already had to keep their encumberance really low anyway) and a few light-fighter florentine fighting types who needed _something_ to do about ranged attackers.
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At least one of the RQ4 drafts was simillar; my only complaing was they used some adders in some cases that made wierd bumps in the progression, but as long as you didn't mind a damage bonus being different size dice (1D6+1D8 for example) it was fairly easy to iron that out.
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