Basic Roleplaying Forum |
|
Home Forum Downloads Reviews Wiki Gallery Links |
|
|||||||
| Register | Gallery | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
|
|
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
||||
|
Quote:
1) If your opponent gets a Critical or Special Hit, your parry weapon or shield still subtracts damage on a successful roll. A successful dodge lets all that damage get through, unless you also got a special or critical success. This is a fairly serious objection to dodging... the very attacks you really, really want to avoid are the ones you are unlikely to be able to, even at a very high dodge skill. Special hits happen often enough to make this a scary prospect. On that subject, does the new BRP allow Dodges to work against Special or Critical successes, say by reducing the level of success (e.g. successful dodge against special success attack = regular successful attack)? 2) If you're a starting character, your parry skill is goins to be around twenty percentiles higher than your dodge because of skill bases. Not an advantage to sneer at. 3) Dodge is affected by ENC on a 1 for 1 basis, but parries aren't (er... come to think of it, that's the way I've always played, I'm not sure if that's canonical in RQ). Any of that stuff still work in BRP Zero? |
|
||||
|
Quote:
Quote:
Quote:
Quote:
Still trying to find out! In general, though, the rules are looking very consistent and well thought-out - just a bit different from what us old RQ or SB or CoC grognards may have been used to!Cheers, Sarah |
|
||||
|
Quote:
Rod |
|
||||
|
Quote:
"Skill Modifier: This is a modifier to a number of your character’s skills while this armor is worn. The GM may assign this penalty to any appropriate skill, such as Spot if a helmet, or Swim if in full plate." This would at least imply the GM can assign the penalty if he chooses. I know i will. Rod |
|
||||
|
Quote:
Runequestement votre, Kloster |
|
||||
|
Quote:
![]() Sarah |