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I had to use the Albuterol inhaler after that. ![]()
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Anyways. Of all the RPG's I've got BRP is pretty simple at it's core. Any of the complicated bits are up to you to add or not. |
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As a BRP newbie, I'll have to look things over and make up my own mind. The problem is, you can teach ANY game mechanics to a 6-year-old (I had my little brother and sister playing Melee, Toon, Traveller and Champions). Once folks hit 8 or 10 years old something changes in the human brain and the rules become harder to learn. My parents couldn't grasp the basics of Melee, which is why I corrupted, er, taught my siblings.
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Funny Cartoons (RQ is the Best) and Puppet Sex aside, BRP is very easy to learn, in essence.
In essence, very simple. So why does it need a 1000 page rulebook? ![]() |
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With RPGs, I also think that is is easier to teach someone who is "fresh" to gaming that someone who is very experience, but in one system. I've seen people who start to think that things should work a certain way ("There can't be a Gorgon in here, we're only 2nd level!"), and have a hard time trying to unlearn what they have learned ("Frontal charges on missile troops is a great tactic!").
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I ran a little adventure in RQ3 for my nine year old nephew last summer. He was completely new to rpgs and had a very vague idea of what it really was about, but after a few minutes explaining things he got right into it.
The rules faded into the background as he really started roleplaying. I was quite impressed actually. By his performance, how quickly he grasped the essentials of the system and how little the system got in the way. I did play fairly loosely with the rules, but still. I'm not sure it would have been as easy with D&D or GURPS for example. |
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The approach you used for a 9 year old is probably the right approach for a 15 year old of a 50 year old, too.
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