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Originally Posted by soltakss
However, most of my games have had people whose job it is to soak up damage from two NPCs, thus freeing up a bigger hitter to work his way through the line. In our c urrent game we had exactly that situation - a bow-using Desert Tracker and a shaman desperately parried and dodged while the beefed-up Storm Bull killed NPC after NPC, not needing to worry very much about his opponents because the others were soaking up the opposition. Similarly, in Spirit Combat, the Shaman finished off the spirits while the others soaked them up, taking hits and hoping they wouldn't be beaten to easily.
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You'll note, however, from the description of the two characters that they have useful outside combat capabilities; one's a shaman and the other, from the sound of it, a tracker and outdoorsman. Combat is important in every RQ game I've ever seen, but its not the sum of a character's function. The problem with some of the results that table could produce is that it didn't even leave an outside function.
Examples in point:
One of my players generated a civilized sailor of fairly low age (as I recall, he was 18 or 19); he actually had slightly above average attributes (I recall a fairly high Dexterity and decent Strength), but that wasn't enough to pull up his combat skills above about 35%, the lowest in the party at that time. He had Boating and Shiphandling which no one else did, but those rarely came up (in fact I'm not sure the Shiphandling ever did). Even his Swimming wasn't particularly better than most of the group. There just wasn't much purpose the character served other than to be someone who could help hold the line (but noticeably worse than anyone else in the group by at least 10% in his skills.
In contrast, at one point in an RQ game I rolled up a 20 year old Civilized Scribe. Now he wasn't exactly a fighting fool either (as I recall my best weapon skill was my dagger; I ended up getting by early with just my default use of crossbow and 2h spear a lot) but his Lores, language skills and one or two others were high enough I actually served some kind of purpose in the party and was willing to tough it out until my combat skills (and magic skills) made him a bit more generally viable, because I like scholar-heroes.
Now some of this is campaign dependent of course; in a more watery campaign, the Boating on the first character might have mattered more (but at that point the horsemanship skills of such types as Herders would have been more useless) but that really doesn't matter; what the issue is is that the randomness of the system could just too easily throw out a character who served no purpose. This was made all the worse because there are whole classes of skills that its usually bad ideas to let even the second best person with them use (negotiation skills and things like Devise come to mind) unless you can't help it.
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Maybe, it's all a matter of perception. If the PCs were victorious because PCs held up the opponents long enough for them to be killed then we'd be happy.
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I'm sure some of it is; other people would not have likely been willing to deal with the scribe as I was above. But in the end, I'm hard pressed to see why its a virtue that they should _have_ to. Even with a competent character, getting one you're not interested in playing isn't a virtue; when the system can stick you with one who isn't even competent within his own areas of speciality, I'm just not able to see that as a good thing.