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It does make a difference, but notice my example was in the rollable range; that was basically 17-27, and I used a 27 year old warrior in that example. |
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If this sort of thing doesn't bother you, it doesn't, but it _does_ bother a lot of people, and its not like they're getting paid to do this. |
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![]() Yeah, everyone has different styles of play and what they consider *fun* in any given RPG game. We had House Rules with our RQ3 games for character creation to mitigate some of the randomness of the dice (they can be a cruel mistress sometimes ). |
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I really wonder about breath of experience here. A lot of role-playing settings have a chain of command and people do play "sidekicks".It can actually be a lot of fun.
Mythic Greece did that. In Pendragon, the standard was to play a squire to another knight before becoming knighted. Star Trek had it's chain of command, and most historical settings put everyone under the thumb of a feudal lord. Frankly is everyone is going to be resentful and jealous of other character's abilities then I don;t see how any RPG could work. It's like hearing Batman whining "But Clark's character can fly, and I can't", rather than designing a Batwing, or jetpack. Or doing some detective work that has the other players going "Huh? How did you figure that out?" In Pendragon there was a few sessions of "Yes m'lord" before one won his spurs, and even then the elder knight had a big skill edge over the newly knighted. Was it a problem. No. Because the players were there to fight amongst themselves. If people can't handle someone else being able to do things that they can't or do something better than them, then they have no business playing a Superhero campaign. There is always someone one the team with "better" powers. "Whaa! She can shrink down to an insect, fly, and throw bolts of energy. Whaa! He's got high tech body armor, can fly, throw energy, had a buiklt in radio receiver. Whaa! He's a god and carries around a mystical hammer." "I'm just a normal guy with a shirt of scales and an unbreakable shield. Whaa!"
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One of my greatest characters (darn near legendary in our campaign) started out exactly as a 17 year old character. As beginning as you can be. Wearing leather gear (ok, leather+curboilli, so 4 points of armor). And as luck would have it, her first adventure ended out being one of the longest and most epic scenarios the GM had run to that date. Let's see, we started by gathering up pieces of a medallion to an oracle. We're talking about years of game time traveling around the world, exploring some of the most nasty and dangerous areas. Powerful liches. Massive gollum-statue things. Powerful wizards. A land full of vampires. A visit or three from a time-travelling-body-snatching Old One. Finding and destroying a powerful artifact. Oh... And dealing with a powerful Balrog that owed the party death (from a previous adventure). Yup. Great time to roll up a brand new character with base starting skills, right? Sure. She didn't contribute much for awhile. But she'd get some swings in during each fight (mostly sticking next to someone who looked a lot more threatening then her of course!). She'd make climb rolls when we were climbing over things, and sneaks when we needed to sneak, and hides when we needed to hide. By the time we finished that long adventure, she had combat skills well over 100%, a few minor magic items, and had made a name for herself. After the adventure, she was able to quickly make priest in her cult (and get some better armor!). She ended up being among a group that got deported from the lands we were at (long political story behind this), and over time became a major leader in the new lands they traveled to (there's an earldom named after her now). In fact, at the time she was one of the first characters in our campaign to get combat skills over 200% (and only maybe 10 ever have). Largely because she was so much younger then everyone else when she started (we do play aging pretty straight), and partly because I played her pretty constantly for a long time and in a lot of adventures. The point being that there's no inherent reason why a very low skilled character cannot advance over time and become a major force in a campaign. None at all... |
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If you can't play the whimpy sidekick to your friend's demigod character you really suck at roleplaying! ![]() SGL.
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Ef plest master, this mighty fine grub! 116/420 Last edited by Trifletraxor; January 23rd, 2008 at 21:49. |
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One opf the players in our old campaign wanted to play a troll using RQ2 Trollpak, which had just come out, but the GM made him roll on race but choose an occupation. Every time he rolled up a trollkin, he put him in Xila Umbar and became a healer. Each trollkin lasted about one scenario as he ran out to heal injured PCs in combat. Eventually he rolled up a troll who lasted a few scenarios. Then he was allowed to choose a race and rolled up another Dark Troll who he wouldn't name for three or four scenarios, just calling him "My Dark Troll" just in case he put a hoodoo on the troll. The GM forced him to name the PC and he chose Derak the Dark Troll who later became a Hero and almost a Demigod.
So, choosing things is better than rolling them up, in my opinion. Gone are the days when I rolled up a random occupation, random everything else and played the character as a roleplaying experience. Nowadays, I think about the background, back story, motives and occupation of the PC before he even starts the game. And, yes, I do mean Occupation as many of my PCs stay in the same occupation - it's an occupation not a hobby. Some do change over the years, though.
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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SGL.
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Ef plest master, this mighty fine grub! 116/420 Last edited by Trifletraxor; January 23rd, 2008 at 21:50. |
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However, in terms of the powerlevels of our game, this was arguably the most powerful and capable group of adventurers we'd ever fielded. A couple of powerful priests with powerful magic swords (boatloads of runespells, allied spirits in the items, etc). A powerful shaman (also with a bunch of nice items and lots of spirits, elementals, etc). A couple sorcerers, one of whom had a pretty powerful artifact type item on her. An evil hobbit (trust me!). And a handful of other priests and senior initiate level folks none of whom were "beginning" by any stretch of the word. About half the group had recently returned from an ancient dwarven city lost in the Gods war, where truestone was mined. So yeah. They were powerful (and pissed off a freaking Balrog...). |
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