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Who's the powerful uber-foe going to focus on? The guy in the massive runeiron armor with the big glowing sword covered in runes? Or the guy wearing leather armor with a scimitar and looking kinda wimpy? Heck. Even the "take some fire" concept doesn't work. No one's going to concentrate fire on someone wimpy. They're going to try to take out the big threats first. That inevitably means that tougher PCs are challenged (cause they're the ones getting ganged up on), while weaker PCs aren't just getting walked over and are often able to make some critically important contributions to any encounter. |
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Had a fantasy campaign where one of the PCs was a wimpy street urchin. Early on, a character from "modern day" gave the kid a 9mm pistol to protect him (to the modern day PC, a little kid was being threatened by monsters). Sure enough, most foes tended to ingore the wimpy kid. He took down quite a few foes with head shots.
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Got Puppet? |
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I'm not going to beat this to death, but I still stand by my opinion that as written, the RQ3 previous experience could all too easily create characters that were simply inferior than other characters in the group to the degree that the weaker characters had nothing particularly useful to do. And I don't consider that in any way a virtue.
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Not that players can't screw up point based character creation either.
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Got Puppet? |
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Edit: And note, yes I'm aware there was a suggestion you could just pick; but if you actually liked having some variance in characters, that wasn't desirable on _other_ grounds. Last edited by Nightshade; January 26th, 2008 at 19:26. |
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Several times we had to, say, pick a lock and someone rushes to the door, gets his picks out and the player asks "What's the basic?". You let people do what they can. Sometimes the weakest PCs can have a major effect on a game. Even in combat the weakest PCs can get strong ones out of difficult situations. I've had players with powerful characters have less to do than players with weaker characters just because the weaker character got more involved in the game. So, it's never been a problem in any of the RQ games I've played. It's been more of a problem in games such as AD&D where a 1st level Magic User just cannot keep up with a party of 4th level PCs.
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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And I think _generally_ it is a problem; that's my point. The fact some people have no issue with it doesn't make it a generally good thing.
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I disagree about RQ3's previous experience system creating useless characters. Certainly, with a completely random character generation system, there is the possibility to create superior and inferior characters; and I do not see this as a problem. However, these characters are not the norm, and so when they do appear it only makes those characters all the more interesting to play, IMHO.
No one is useless in RQ3 combat. Every combatant is usefull, if only to occupy an opponent.
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BRP Ze 32/420 |
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