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I started gaming back in 1978 with Traveler. Having never game mastered or even played an RPG I did'nt really know what I was doing. My players pretty much created their characters and I said "heres you 100 ton scout ship, heres the map of the Spinward Marches, where do you want to go?"
It was maybe a year or two later that I discovered Gamma World and we jumped into that. Then maybe a year after that that I get into AD&D quickly followed by RuneQuest. Since then I have played more games than I can count. It was with TSR that I found out how structured published adventures tended to be and I have not been able to break myself from the structured format since. The players that are still with me from the beginning still talk about those early Traveler days and I want so much to run a BRP Traveler campaign where I have them create their characters, I say here is your 100 ton scout ship, here is a map of the Spinward Marches, what do you want to do? Maybe this year. Rod |
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(Faux testosterone to the side, the only real advantage to having been doing this A Really Long Time is that early on the hobby was small enough that it seemed like everyone knew everyone, at least to some degree. When DunDraCon I occured, even though it wasn't a huge Con, we had pretty good reason to believe we had a significant percentage of at least the West U.S. D&D contingent actually there with us...) |
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Well, back when I got RQ2, it was just a standalone book anyway.
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1) Not buying the hardcover version when I had the chance (at Waldenbooks) 2) Losing out on the autction for Steve PErrin's copy with the RQ3 notes in the margins.
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Got Puppet? |
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