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  #31 (permalink)  
Old January 24th, 2008
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Originally Posted by soltakss View Post
RQM is close enough to the other RQs to count as a valid version.

Sure, it's not brilliant and has flaws and I wouldn't use it as my main system, but it has some good ideas and shouldn't be dismissed out of hand.

From my point of view, BRP is just another version of RQ. It has a lot of rules I don't like and a lot of things I won't use, just like RQM. Is one better than the other? Maybe, maybe not. The playtest was interesting but the game seemed to be moving further away from RQ, a bit too far for my tastes.

It certainly seems more coherent than RQM, but even after playtesting and checking it still needs extensive alterations. That's why I won't be buying the Zero Edition, that and I bought 3 Mongoose RQ books that are now combined into one, so I'll be damned if I buy a Zero Edition and then have to buy a full version of BRP.

I'll wait, I'll buy it and I'll use bits of it. It won't be my prime system, any more than RQM will be, but I'll get some of the supplements and I'll use them in my games.
Soltakss- Would you care to elaborate on the parts of your post that I bolded? I would be interested in hearing more about what people found dissatisfactory in the current incarnation. You may want to open a new thread or just email me off list if you are more comfortable doing that.
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  #32 (permalink)  
Old January 24th, 2008
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Originally Posted by Joseph Paul View Post
Soltakss- Would you care to elaborate on the parts of your post that I bolded? I would be interested in hearing more about what people found dissatisfactory in the current incarnation. You may want to open a new thread or just email me off list if you are more comfortable doing that.
Yes PLEASE not in a thread titled "Glorantha"! Start a new thread and call it "Comparative systemology" or something. Pretty please with a cherry on top?
:focus:
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  #33 (permalink)  
Old January 24th, 2008
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Originally Posted by Sven Norén View Post
Yes PLEASE not in a thread titled "Glorantha"! Start a new thread and call it "Comparative systemology" or something. Pretty please with a cherry on top?
:focus:
As it seems it will become quite hot, yes, please do!

Runequestement votre,

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  #34 (permalink)  
Old January 24th, 2008
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Originally Posted by Sven Norén View Post
Yes PLEASE not in a thread titled "Glorantha"! Start a new thread and call it "Comparative systemology" or something. Pretty please with a cherry on top?
:focus:
"Comparative systemology" Brilliant. That's the kind of course I would have loved to study at University.
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  #35 (permalink)  
Old January 24th, 2008
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Default MRQ and Glorantha BRP

Hi,

So Greg was willing to admit that MRQ was to a substantial extent a copyright dodge? He lawyer really should talk to him ...

In any event, Mongoose Rune Quest seems to be a substantially different game from RQ II or RQ III. I suspect that the authors of Mongoose RQ were more ambitious than just wanting to produce the same old RQ in different words.

I don't see Greg licensing Glorantha back to Chaosium. First of all, he is right to claim that BRP {and for that matter RQ} are not particularly good systems for running Greg's vision of Glorantha, to the extent that he has a clear vision of Glorantha. Anyone, now, can look at Jar-Eel, Harrek, etc, and see that a superhero type game is necessary to model Glorantha. This was not so obvious before the first superhero RQ has Strike Ranks and very detailed combat, intended to help SCA'ers and people with similar experience visualize combat. This was, and is, of no interest to Greg. All three RQ magic systems are derived from different interpretations of D&D magic, not from some real world "magical system {Crowley, etc}". The worst is, oddly enough Shamanism, which is actually Greg's key area of interest but which none of the RQ authors cared much about at the time we wrote RQ I.

Don't get me wrong, RQ was a good thing in its time, but a good simulation of Greg's view of Glorantha it was not.

The other issue is that Greg has a small group of people, intensely interested in Glorantha, who tend to look up to him and tell him he is right. In my view, he tends to believe them a little too much. This makes him very difficult to work with. It also makes it hard for him to recognize what those of us who just want a good gaming setting need. But that's my view, and it should be taken with a grain of salt. So my guess is that the Chaosium people are unlikely to do this because they don't want to deal with the problems of working with Greg.
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  #36 (permalink)  
Old January 25th, 2008
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Originally Posted by raymond_turney View Post
I don't see Greg licensing Glorantha back to Chaosium.
So, can we choose a different homeworld for BRP, and make it the 'New Glorantha'?
I'd suggest an already-established setting, if possible. I've seen Jorune praised hereabouts...
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  #37 (permalink)  
Old January 25th, 2008
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Originally Posted by frogspawner View Post
So, can we choose a different homeworld for BRP, and make it the 'New Glorantha'?
I'd suggest an already-established setting, if possible. I've seen Jorune praised hereabouts...
I'd be inclined to shout "Questworld" if we could get enough people to want to game in the same fantasy setting. Some sort of baseline setting would be nice, as long as the rules don't limit other uses of BRP.

I think any "in house" setting needs to be "in house" at Chaosium. While there are a lot of other worlds, include Jorune, they are owned by someone else and so would be difficult to impossible for Chaosium to use.

Either a Chasoium closed setting, or an open setting that we all work on, could be nice. That's why I thought of Questworld. Back in the early days of MRQ several of us were going to put together an open game world, but the concept died after MRQ came out and half the contributors decided that they didn't want to play MRQ.

The concept, however, is still a good one.
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  #38 (permalink)  
Old January 25th, 2008
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Originally Posted by raymond_turney View Post
I don't see Greg licensing Glorantha back to Chaosium. First of all, he is right to claim that BRP {and for that matter RQ} are not particularly good systems for running Greg's vision of Glorantha, to the extent that he has a clear vision of Glorantha. Anyone, now, can look at Jar-Eel, Harrek, etc, and see that a superhero type game is necessary to model Glorantha. This was not so obvious before the first superhero RQ has Strike Ranks and very detailed combat, intended to help SCA'ers and people with similar experience visualize combat. This was, and is, of no interest to Greg. All three RQ magic systems are derived from different interpretations of D&D magic, not from some real world "magical system {Crowley, etc}". The worst is, oddly enough Shamanism, which is actually Greg's key area of interest but which none of the RQ authors cared much about at the time we wrote RQ I.
While all what you say is true, Ray, I have to note that nothing much in RQM is that much better for Glorantha, far as I can tell, yet he's licensed one period of its history to Mongoose for use in it. So his views have to be more complex than just wanting to stay away from RQ with Glorantha, or he'd have limited it to use with Hero Wars (which apparently fits his views of it better).
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  #39 (permalink)  
Old January 25th, 2008
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Originally Posted by Nightshade View Post
While all what you say is true, Ray, I have to note that nothing much in RQM is that much better for Glorantha, far as I can tell, yet he's licensed one period of its history to Mongoose for use in it. So his views have to be more complex than just wanting to stay away from RQ with Glorantha, or he'd have limited it to use with Hero Wars (which apparently fits his views of it better).
I think the key things are that Greg has said that there are some aspect of Glorantha that he doesn't care about, and that the Second Age ends with pretty much everything being destroyed.

So:
1) Greg doesn't care about MRQ

2) Anything Mingoose comes up with will get destroyed anyway.


If Greg was writing MRQ stuff or doing up some 2nd Age HeroQuest stuff I think it would be a different matter. But the impression I got was Greg figured he could make a couple of bucks off of it, and it won't affect his gaming or Glorantha proper.
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  #40 (permalink)  
Old January 25th, 2008
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Originally Posted by Atgxtg View Post
I think the key things are that Greg has said that there are some aspect of Glorantha that he doesn't care about, and that the Second Age ends with pretty much everything being destroyed.

So:
1) Greg doesn't care about MRQ

2) Anything Mingoose comes up with will get destroyed anyway.


If Greg was writing MRQ stuff or doing up some 2nd Age HeroQuest stuff I think it would be a different matter. But the impression I got was Greg figured he could make a couple of bucks off of it, and it won't affect his gaming or Glorantha proper.

IIRC, he stated that for him, the Mongoose deal was mainly a financial one, that brought him more cash than the whole HQ line.

Runequestement votre,

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