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So what? Third Age Glorantha ends with Argrath killing all the Gods. Elric's world gets destroyed. Corum kills all the Chaos Gods. The End of Time logically ends with the end of the universe. That doesn't make those settings really good for roleplaying and doesn't stop people writing about the setting.
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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Personally, I really don't care what Gregs motivation is - I have really enjoyed the Second Age Glorantha material so far. It is not as good as the old Gloranthan Classics, but then I doubt anything could be, as I look back at those through the rose tinted glasses of a middle aged gamer looking back at the glory days of his role playing youth. The fact is I've bought a bunch of books, none of them have sucked, some have been very good, and as a whole body of work I'm happy with my investment.
Greg has indeed produced some good second age reference, and Mongoose has done a good job expanding on it. Greg's Middle Sea Empire and MGP's Jrustrela (one of my favorites so far) is a good example of the relationship. I'm sure part of his motivation is financial, and that is OK by me. He's a smart guy, and probably could have made a lot more money in lifetime had he dedicated his life to something other than Glorantha (though probably wouldn't have quite the cult following he does). I'm happy for him to 'cash in', and I use that phrase lightly, as I doubt the Mongoose license is actually buying a lot of sports cars for him. I've run Second Age with heavily houseruled MRQ and with MRQ 'by the book' and plan on running them with BRP as well when finally released. IT has all been fun, which is what counts. Perfect? - no freakin way - but worth the effort. |
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Playing in the second age has some advantages. The world is shaken but not destroyed. The catastrophes don't have happened yet, so maybe a group of heroes can do something to lessen the impact, for example they could break the siege of Zistorwal and help create Zistor.
Or if all their attempts fail, they can rebuild the world, they can overthrow the Only Old One, they can resurrect that Moon goddess or create the Cult of Silence. The second age does not have to end as badly as previously written. The PC can be the founding heroes of the third age. Regards Jean |
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BUT... If the "QuestWorld" concept allows travel between worlds, then it's easy. Anybody who has their own world, and wants to take part in the project, can publish what they have. (Perhaps in the downloads section of this very site, if Mr.T would be so kind). If you like someone's setting, and develop additions to it, just ask them if they'll include it as "canon" for their world - if they don't like it, you can mark it up as a "parallel of XXX's world" and publish anyway. Some may get popular, and some not. Maybe polls, download counts or ratings could be rigged up, and the download list arranged as a "league table". (Brutal, if your beloved creation languishes at the bottom, but...) That way it could be both QuestWorld and Fantasy Earth, at the same time... |
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Anyway, your inter-world gates idea is much better: authors would keep complete control of their own worlds (universes, even...) Is nobody interested in this project? Doesn't anyone want to put their own world forward as a prospective 'New Glorantha' for BRP? Last edited by frogspawner; January 26th, 2008 at 10:08. |
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Has anyone thought of just asking Greg if they can use a licence for Glorantha with BRP?
He is quite approachable if you have detailed brief on the project in mind.
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Darran Sims Furnace 2007 - http://www.rpgfurnace.com/ "A lack of planning on your part does not constitute an Emergency on my part"-http://darransims.livejournal.com/ |
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