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Runequestement votre, Kloster |
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I've always pointed out that I don't blame Jason or Chaosium for what BRP is. They have delivered exactly what they wanted and promised, in what hopefully will be coherant project. I think people are taking us RQ grognards bitching about nobody really delivering what we want as criticism of what BRP is. The two are not the same thing.
We have to bitch places like here and the MRQ forums because, well, we have no home. ![]() I will be shocked, but very happy, if most supplements that come out include Hit Locations and SR's, and will happily eat crow. I've thought about how to stat up creatures to be universal based on bits' from this board - I know RQ and Elric! and CoC etc. etc. well enough to plan this out, and it is not easy to come up with one generic stat block - nor do I think it is a good idea, as one block with multiple mutually exclusive optional rules in it would be very confusing to a new comer - so multiple stat sets for npc's and monsters is the only way I can see to do this cleanly. Even multiple stat sets is not perfect though, as it sounds as if there are a lot of modular optional rules, and covering all the possible iterations will be difficult. That is why I suspect most supplements will include stat's for the base core rules only. I hope I'm wrong. |
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a) I am not a line editor at Chaosium, and at no point have I stated "this is the way it's gonna be" as regards to supplements. I spoke only about what I felt would work better, and what I plan on doing for my own Interplanetary book. If Charlie comes back and says "Hey, we really need to add all of the options into your manuscript" I will do so. b) It's probably about the same amount of work to add optional stuff as to subtract it, and trying to go both direction makes for an extremely overcomplex NPC writeup. Some options aren't exactly compatible with one another, as well. Imagine, if you will, an NPC stat block containing all of the optional stuff, perhaps in parentheses to distinguish the stuff. I'll walk you through a combo of the options...
And I could go on... I have no idea what BRP means for CoC. I'm assuming that Charlie and Lynn have an idea, but I'm sure they're smart enough to see how BRP does before making any decisions.
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1/420 ||| Rocket Séance (my blog) |
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Thus, you could say I am relatively new to the system and I am very excited about the new BRP, not only because it looks like it will be just the book I would have loved to own all those years ago, but also because I am pretty sure by now that it will be an excellent work, perfectly able to stand on its own and attract new fans to the system. And Sarah's opinion is just further proof of that. I understand it might not be what older fans were waiting for... and I am sorry for you, but for a newcomer like me, it is exactly what I am looking for. |
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For me personally it will not matter, as I will just tweak the major wound rules to my liking, and add the hit location dice to determine where you hit. But for those who want to use hit locations and SR, adding those two for NPCs would be a huge help. SGL.
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Ef plest master, this mighty fine grub! 116/420 |
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Therefore, we old-timers and others who don't want the defaults, could do with a kind of interactive "Foes". A java prog or similar could do the job, I'm sure. Chaosium could stick in on their site. A few radio buttons for options, pop-down the number/type of creatures, some other parameters, press the button - and bingo! Monsters with whatever options you want, ready-to-print... |
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Had a post here, but it just belabored a point. So deleted.
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1/420 ||| Rocket Séance (my blog) Last edited by Jason Durall; January 25th, 2008 at 20:37. |
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