Basic Roleplaying Central |
|
|
|||||||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|||
|
Quote:
The far bigger issue is that if you're supporting a lot of options, you end up with much more "stuff" needed to define an NPC. Honestly, I would go with something simpler. Put basic characteristics in the book, let the GM calculate from those statistics whatever specific values he needs to run that NPC in his own game. I suspect that's how it's actually going to be done in fact. It's why you'd need an EDU and SAN stat on a sheet (since games that use those stats can't derive them), but you don't really need a hp/ac location chart (since you can derive that from base stats). It's kinda silly to expect a couple pages of data per NPC appearing in any scenario IMO. Are GMs really that unwilling to do a little work? I generate NPCs by the truckload without too much trouble. The main bits in a canned scenario are the story elements. The characters add flavor and detail in order to make that story work. You don't need massive amounts of statistic and skill data to do that. |
|
||||
|
Quote:
If I am going to have to rewrite all the NPC stats to put in hit locations, APs, skills over 100% and Strike Ranks, I'll just write an adventure and save my money. I think it is kinda silly to claim that a game system supports multiple genres, settings and styles of play if, in fact, none of the supplments do. We have had all these rules around in various Chaosium products for decades. Generally without support. There aren't any Worlds of Wonder supplements out there. If the options don't get any support we and going to be right where we've been for the past 15 years. Playing orphan game systems. If only the core rules are going to be supported, then I don';t have much motivation to buy or use BRP. Why? For a bunch of options that I already have that haven't been supported for decades and aren't about to be now? I'm not saying every option needs to be supported all the time. But unless the options are being supported some of the time nothing has changed.
__________________
Got Puppet? |
|
|||
|
Quote:
My excuse is, "I vas only obeying orders...": ![]() So what are the other potential problems you foresee? |
|
||||||||
|
Quote:
RQ3 was the epitome of the BRP system, in many people's opinion. These people are disappointed that RQ3 wasn't taken as a starting point for the new BRP. Stormbringer 5 was the epitome of the BRP system, in many people's opinion. These people are pleased that Stormbringer 5 seems to be a starting point for the new BRP. I'm in the first camp. I was asked my opinions about some statements I made and I gave them. How is that negative? I'm not a Chaosium Groupie, always singing their praises. If I see problems then I mention them. Id I see something good then I mention that. Quote:
But, if you don't post then our mis-shapen and incorrect views will gain prominence and then there would we be? So, post away. Quote:
Writers will make a decision on each supplement as to which optional rules they are including. If using Hit Locations and SR create extra work then writers won't generally include them. This generates a lot of work for GMs who do use them. Quote:
Yes, sure, BRP, RQ3 and RQM are all different games, as are Call of Cthulhu and Stormbringer. Would you expect to be able to use BRP to play Call of Cthulhu easily? How about Stormbringer? Could you use BRP to play that? One of the aims of BRP was to have a single generic ruleset to play in all the Chaosium games (I think). Why not expand this to include RQ, the granddaddy of BRP? We now have at least 3 good versions of BRP/RQ out there - RQ3, RQM and BRP. All are different but all are sort-of compatible. Us old folks would have liked them all to be a bit more compatible and to usher in a Golden Age of RQ where RQ would be used for all kinds of settings and have many supplements to buy and play. Quote:
Quote:
Quote:
That's RQ, that is. And, again, where's the negative spin? It isn't what I wanted, but then again neither was RQ3 or RQM. It's a pretty good stab, though. Quote:
Will I buy BRP when it comes out? Yes, absolutely. Will I buy most of the supplements? Yes, but not the Cthulhu-inspired ones. I'll buy anything based on Mythic/Fantasy Earth and the Sci-Fi stuff. Will I buy BRP Zero? Not in a Million Years. It's incomplete, needs a lot of changes and is a cynical marketing ploy to get people to buy 2 copies of BRP, one as a "numbered collectors' item" and one to use to play. I have a limited budget for buying RPG supplements and I can't afford to duplicate purchases. That's one reason why I haven't bought RQM Deluxe. Will I use BRP as my main roleplaying system? Probably not, but I'll use a lot from it, as I'll use a lot from RQM. Not EDU, SAN, Sanity, Major/Minor Wounds or Variable Armour, though. Will I support BRP when it comes out? Yes, absolutely, as I have consistently supported RQ in the past. Will I criticise bad products and bad decisions? Absolutely, as I have done in the past. Is that negative? Not at all.
__________________
Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
|
||||
|
Quote:
Quote:
__________________
Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
|
||||
|
Quote:
But, it shouldn't cause a problem unless the stats show that the pretty barmaid is actually a 10 foot alien with a cloaking device. Quote:
![]() Optional is optional. EDU and SAN are only usable in games that use Sanity or use formal education. Games such as Call of Cthulhu and possibly Future-Tech games. Hit Locations and Armour could be used in absolutely any type of game. APs are only derived if you have a whole set of armour, hit points per location are fine if you don't have ways of changing them. It doesn't take long to include them in a scenario and it takes a lot of work to have to add them as a GM. Sure, people who play Call of Cthulhu might say "We need SAN and EDU but not AP and Hit Locations" which is one reason why I'm against it. ![]() ![]() Quote:
I haven't time to convert everything and the less I have to convert the better. I don't have time to generate loads of NPCs, I use templates and identikit troopers. By the way, I got this when I tried to post this message: Quote:
__________________
Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
|
||||
|
Then, frankly you either weren't paying attention or wilfully misconstrued what was said. Chaosium (and Jason) have consistently said that (to continue the analogy) they were producing the best motorbike they'd ever done, based on all their previous motorbike designs. Certainly, the "high cargo capacity" configuration was going to learn some lessons from the pickup truck they had made and marketed twenty plus years ago - but the new product has always explicitly been a motorbike, not a pickup truck.
Quote:
Quote:
Cheers, Nick Middleton
__________________
"Soon we'll be out, amid the cold world's strife, Soon we'll be sliding down the razor blade of life." Tom Lehrer, College Days BasicRolePlaying Uncounted Worlds Gwenthia 64/420 |
|
|||
|
Quote:
I can see where a RQ fan might have gotten their hopes up. |
|
||||
|
I must admit that what I hope happens is that the licensing and so on allows a lot of flexibility. So for example, say someone wants to do A Song of Ice and Fire as a BRP line then you could basically put together a stand-alone book which uses SRs, Hit Locations, Static armour values and so on so that you wouldn't actually need the BRP book to play this setting. Basically it remixes the BRP book and adds to it where necessary while removing Powers that aren't needed and so on. Future supplements in that line would then use this book as the source.
On the other hand, someone might decide to do a simple 48 page fantasy scenario published on demand as a PDF or something and use just the basics from BRP. This is all to say that the issue will be to do with licensing as anything else. Providing there's a lot of flexibility then, if someone thinks it might sell, they could publish a game called "Basic Fantasy" which essentially retro-engineers BRP into RQ3 and then, if it does prove popular, find a setting which works. Personally I will buy the book but I'm more likely to continue running RQ stuff using my own mix of MRQ and RQ3 and CoC stuff with my copy of CoC. What I hope will happen is that others will start producing high-quality supplements for BRP that I can take and use. Hopefully the BRP book will enable others to write supplements and that's, in my opinion, where the BRP will succeed or fail. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|