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  #21 (permalink)  
Old January 26th, 2008
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Originally Posted by soltakss View Post
The version I have is very mechanical, lots of combat actions, movement is an action, hex-based combat, lots of strategic options. Not my cup of tea, really. Spirit combat was interesting and I adapted it for my own version of spirit combat. Sorcery was a bit better than RQ3.

So, I wouldn't say it was far better than RQ3, although it is different.

It's worth having, though, just to see what could have been the next version of RQ and comparing it to RQM and BRP.
Well, the mechanistic bits were all to the good to me, so I considered that a virtue. The things I liked about it were:

1. Disconnecting movement from direct involvement with strike ranks; not a virtue in any of the RQ versions, and the RQ3 version could make managing a large number of opponents a nightmare unless you mostly just ignored the strike rank implications of their movement.

2. A, to me, much better fatigue system;

3. A much less random character generation method;

4. Some small changes that buffered the deadliness of the system a bit;

5. Addressing the sorcery issues;

6. What looked like a better, and more interesting handling of the shaman.

There were other details I was less thrilled with, which is why what I use is a hybrid between this and RQ3, but its still worth a look.
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  #22 (permalink)  
Old January 26th, 2008
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Originally Posted by Trifletraxor View Post
The pdf I have is 5 mb, and it's the same as the 36 mb one.

SGL
It's probably a formatting/layering issue; I'm told there's a lot of ways for .pdfs to bulk up in ways that aren't immediately obvious from just looking at them. I was just glad to get a version that had been OCRed, so I didn't look the gift horse in the mouth...
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  #23 (permalink)  
Old January 26th, 2008
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Originally Posted by Nightshade View Post
It's probably a formatting/layering issue; I'm told there's a lot of ways for .pdfs to bulk up in ways that aren't immediately obvious from just looking at them.
Yeah. Things like if it is saved as text or image can make a difference too. The same thing pops up with other digital media, like video files. You can often cut the size of a video file by 75% with little to no drop in quality by making multiple passes when you compress/convert it.
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  #24 (permalink)  
Old February 18th, 2008
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A RQ4 character sheet have been uploaded to the download section.

SGL.
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  #25 (permalink)  
Old March 9th, 2008
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Originally Posted by Atgxtg View Post
I didn't have the details. So I tried to just cover the bases without passing judgment.
The details are well documented.

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