Basic Roleplaying Forum |
|
|
|||||||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|||
|
Quote:
|
|
||||
|
Quote:
And the Message from Moonbase short film was something of a sales pitch for a Space: 1999 sequel. From an RPG perspective, I am thinking of tacking UFO after getting Space:1999 working. And the idea of a UFO:1999 setting as a variant has possibilities. That is kind of why I mentioned The Invaders. It could all be strung together as a single campaign time line.
__________________
Got Puppet? |
|
||||
|
Since September I have been working on a science fiction setting. It is a
young colony on a water world on the edge of the "Honorverse" of David Weber's books. I use Call of Cthulhu / Cthulhu Rising for character generation and roleplay- ing and various GURPS supplements (especially from the GURPS Traveller li- ne) for the technology. Until now "my" players and I have played this setting for fifty-one "game ti- me years", and we now have about fifty pages of "canonical" backgound ma- terial (astronomy, geography, biosphere, society, etc.), several maps and lots of notes - all of it in German. We currently plan to "translate" the entire setting into BRP as soon as it be- comes available, and I am just busy with preparations for this - and with browsing this forum, searching for interesting ideas, of course. |
|
|||
|
I'm getting ready for another series of adventures in my current RQ campaign.
The setting is based on a mixture of Glorantha, Questworld, numerous random 3rd party fantasy stuff (Harn, Lum and Vecna from AD&D lore, Sanctuary and the Ranke Empire, etc), and a ton of original material we've added over a few decades. Dorastor in our world fell into a sub-plane during the Arkat wars. There are a few planar connections, two of which enter on our plane. One in the Lunar Empire (of course!), and the other was opened up when a Demon broke the world near the kingdom that the adventurers currently call home. That one opens up in the mountain north of Forth Wrath in Dorastor and the entrance on this end is a huge chasm surrounded by miles of broken lands. The kingdom has built some defensive fortifications along the chasm itself and a small keep/village about 10km south (closest point where people can actually kinda live off the land). These defenses were tested recently when Ralzakark sent a pretty decent sized assault force through to their "side", resulting in some significant damage and lots of fighting. Some player adventures occurred as they attempted to stop scouting parties of the bad guys from finding routes around the kingdom's defenses. Also they learned that some Bat cultists have re-appeared nearby, which may lead to some other "bad things"... Meanwhile, one of their enemies to the south is taking the opportunity to move on them. Well. Not so much "opportunity" as planned. A previous group traveling through his lands "accidentally" saved one of the sons of their enemy. Oops. Turned out that he seems to be a nice guy (demon weapon notwithstanding). He was being hunted by some creatures that looked like semi-formed broos (no horns, but otherwise broolike). He mentioned that his brother had sent him off to patrol the area when his squad was attacked. Hmm.... Could there be a good brother and a bad one? Nah.... No plot plan here. ![]() The boo creatures are actually the result of experiments on criminals (and the good brother thought that his father was doing something right what with the recent reduction in crime...). A Thed advisor from Ralzakark is conducting them and working with the ruler. Of course, his attack was supposed to be a distraction for Ralzakark and not the other way around, but bad guys don't always work well together... In the midst of all of this, the party will have to deal with roving broo creatures, figure out what's happening, deal with a couple random nasty things that have nothing to do with the main plot, but will put them in the right locations to get them information they need, try to help the good brother while stopping the plots of his father and brother, and otherwise get themselves into as much trouble as possible. Hah. And that's just the backdrop opening stuff for a much larger and longer story arc I'm working on... |
|
|||
|
I'm putting together a campaign called "House of Falling Stars" inspired by Andre Norton's Witchworld novels (particularly Three Against the Witchworld and its two sequels) about the scouts of one of a group of five clan/houses in a country that is overrun by invaders, who have to travel beyond the long-taboo Firefall Mountains to find a refuge for their kinsmen, and find a strange land leftover from a long ago conflict between a magical race that were their own ancestors. Its using a hybrid between RQ3, RQ:AIG and some interim versions earlier in the "RQ4" playtest.
|
|
||||
|
My own roleplaying world of EBROS and system with the same name (which is a BRP clone) is now some twenty to twentyfive years in the doing. I have my own website which shows something of the content so far. The address link is: hem.passagen.se/drakfisk (it's not on www). The documents made so far is somewhat disparate and talks about different starting years, but other than that, the site shows the character generation system made until now.
What isn't shown is the magic system, with five different basic ritual systems and 36 different kinds of magic organized in 12 magic schools. But these schools were active some 1500 years ago, and their old knowledge are today almost totally shunned by everyone alive. Almost everyone atleast... The reason is that the old Empire of the High King Emperor was brought down by magicians, so they're still forbidden everywhere. Well, perhaps I will put it all together before my last breath comes. I don't know, it's really a gigantic work for one person. My brain keeps producing new ideas for the setting anyhow. I like it. Erik Brickman.
__________________
"I intend to live forever, or die trying" - Groucho Marx |
|
||||
|
Quote:
Another site for the link list! I'll add it later today! SGL.
__________________
Ef plest master, this mighty fine grub! 116/420 |
![]() |
| Thread Tools | |
| Display Modes | |
|
|