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It is 1190 and the new King Richard has embarked on his Crusade to the Holy Land in order to take back Jeruselum. All who would join him are welcome and will surely gain fame and fortune in addition to Holy Favour. But this is Mythic Europe (ala Ars Magica) and all is not so simple......
The adverturers (my regular Tue. evening group), are on their way to join him. Led by the Lord of Old Sarum (a NPC), the rag-tag group consists of (in no particular order); i) Steeplejack - Ordered to go on the Crusade and return the "Rope of the Crusifiction" which was used to raise the Cross. He was ordered by the local Abbot because of his mistake during the building of the new cathedral at Old Sarum. Due to his negligence, one of the bells being raised fell and crushed three men, one of which was his older brother. Expert in clumbing, grapling, stone masonry, construction, cudgle. ii) Outlaw - A Saxon outcast who lives in the woods through woodsmanship and occasional thefts from the Normans. Tired of this day-by-day existance outside of society, he takes advantage of the Lord's amnesty to redeem himself. Either he'll find respectability and the right to return to civilised society, or he'll find death. Expert in bow, staff, sword, tracking, hunting. iii) Soldier - One of the guards at Old Sarum, he longs for the love of one of the Ladys in Waiting. But she will not consider it while he is but a lowly guard. For her station, no less than the Leader of a Company will do. Thus, he follows King Richard to prove himself and find advancement through arms. Expert in Sword, polearm, shield. iv) Leech - Disfigured at birth but born with the Gift, he lives among the normal folk apparently as a leech with significantly better than usual healing powers. In reality he is a Mage and member of the local Covanent centred in the cathedral at Old Sarum. He knows of the real threat that rises in the Holy Land and sets off to do what he can to protect all of Europe from it. But he will need help, so along the way he must seek out other Magicians and convince them of the doom comming from the East. The band sets off with the Lord, together with a band of others (priests, nuns, soldiers, etc.), towards Portsmouth. But what power will try to stop them, even from leaving merry England's shores?........
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132/420 |
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I'm hip deep in composition on Fractured Hopes, my Space Fantasy book.
Right now, I'm working on the vehicle design and combat system. Since a very thorough look at this would take more room than I have in the entire book, I'm trying to keep it as simple as possible. In this game, players are the crew of a Voidship, a vehicle fitting with a sorcery-powered engine that allows them to travel between tiny worlds that were all once part of the Earth. They can explore the ruins of Earth, evade space pirates, or try to figure out how to put Earth back together again. |
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...of roleplaying goodness at my house
![]() I'm presently reading over the Zero Edition in a leisurely glass-of-wine-in-hand fashion, enjoying myself immensely and day-dreaming...ah, so many possibilities, so little time. I'm also reading the RQIVAiG, the game-that-wasn't, and imagining the possibilities there. I'm working on a version of the BRP character sheet, information, font, set-up, for our games here in wet and rainy Riverbank, California ![]() After a heartbreaking theft (never, ever, even accidentally, and "...only for a minute..." leave your lap-top w/external hard drive and jump drives in your car…even in your own driveway), I've devoted most of the time I reserve for gaming to organizing my game world: all the notes, manuscripts, diagrams, drawings, stories, maps and information pertaining to my game setting from the last 30 plus years and prepping them for a mass delivery to the Library of Congress for a copyright. I know it won't bring back all that I have lost, but it makes me feel better. I have seen the light ![]() Hmmm, what else...ah, oh yes, reading what you fonts-of-wisdom have to post and enjoying myself heartily Cheers, Sunwolfe
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"We Fremen have a saying, 'God created Arrakis to train the faithful.' One cannot go against the word of God." --Naib Stilgar 0 edition: 20/420; .pdf edition: 06/11/08; 1st edition: 06/13/08 |
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Current projects:
1) BRP Old West stuff 2) BRP Vehicle Quite Write UP rules 3) BRP Vehicle Modfication rules 4) BRP Vehicle Design System 5) BRP Space:1999 setting 6) EABA Space:1999 setting 7) Star Trek for SotC Probably something else that I forgot about.
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Got Puppet? |
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I'm currently running a small group through Warhammer FRP's Paths of the Damned campaign.
Here's the lineup of characters: Arabella "Bella" Tabbeck: Human Apprentice Wizardess who aspires to become a Druid of the Jade Order, or the Order of Life, and help those in need. She is no stranger to combat and has used her quarter staff to great effect against mutants by forcing them off a bridge to be impaled on the rocks below. Pippriadoc "Pippit" Knickerbocker: An incredibly charming Halfling Thief who carries about etchings of flying squirrels as proof of their existence. Pippit's knowledge on the topic of flying squirrels has won him sponsorship and quartering to educate a noble in the biological mechanics of how exactly a squirrel can fly. His famous maneuver is hunching down behind a mutant so Nicodemus could more easily push his foe over the edge of a bridge to join his comrade in death. Nicodemus Falkenheim: An initiate of Morr, God of the Dead, from Sylvania who is training to become a warrior-priest, join the Black Guard, and strike back at the undead which lord over his homeland. He wields two blades and intimidates his opponents by chanting their death rites as he engages them. They're about to enter the sewers beneath the city of Middenheim and face off against legendary horrors that are not supposed to exist to solve a case of murder.
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"Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal..." - H.P. Lovecraft |
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My two primary projects:
1. Expanding the Call of Cthulhu 5.6 weapons tables to include the extra columns in Basic Roleplaying. 2. My Call of Cthulhu Campaign set in Boston in 1919. Additional projects when I can find the time: 3. An Article for Empire of the Petal Throne (it is not specific to any game system). This is almost done. 4. A Secret Agent genre Pulp setting. The basic setting is in place, still needs some work. 5. A cold war inspired West vs. Neo-Soviet Sci-Fi setting. The basic setting is in place, but needs a lot of work to flesh it out. 6. A Doctor Who BRP conversion. Needs a lot of work, largely based on the FASA RPG, with some inspiration from the "Time Lord" RPG (I actually own a print copy). Only in the most basic of planning stages: 7. Aircraft oriented Pulp setting 8. A Sci-Fi setting, this is actually going to get bumped up to a primary project, as it looks like it will be run occasionally when the one player isn't available for my main campaign (currently the Boston 1919 CoC campaign). I'm looking for ideas, the ruleset will be BRP. Current ideas include Stargate SG1, Serenity, or some kind of Space Opera setting. It needs to be something that interests both me and the two people playing. Of course if it is Stargate, we're likely to have my 4 year old wanting to play. It won't be #5 though.9. Heroic Pulp setting |
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Quote:
the BRP Space 1999 setting. Keep me posted. Rod Leary
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3/420 Chaos & Catacombs: Because if you're not playing it you're playing something else. |
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I have a website I want to get running that is going to be a BRP
conversion database with characters from film, comics, novels, etc all converted with setting information. Character Conversions for... The Micronauts (Marvel Comics) Selene and Michael (Underworld Movie) Sky Captain and Polly (the girl and the plane) (Sky Captain and the World of Tomorrow Movie) Electra Woman and Dyna Girl (1970's Saturday morning TV show) Isis (1970s TV show) and many more Setting conversions for... Basic Dungeons and Dragons Mystara setting Star Frontiers Fallout Computer Game (My brothers conversion) Warhammer Fantasy (Mostly notes) I continue to convert/adapt new stuff every few days. Rodney Leary
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3/420 Chaos & Catacombs: Because if you're not playing it you're playing something else. |
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