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  #11 (permalink)  
Old January 27th, 2008
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Quote:
Originally Posted by Kloster View Post
In addition, all this weapons have a 10 shots mag, and as far as I know, are only capable of short (3shots) bursts.

Runequestement votre,

Kloster
All, except the Atchisson. I can fire from a 20 round drum and empty it within 4 seconds. Even hit stuff too (not tough when you got a few hundred pellets flying around).
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  #12 (permalink)  
Old January 27th, 2008
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Let's stay on topic and not get into digressions about particular weapons.

That's exactly what I specified in point #c.

Thanks!
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  #13 (permalink)  
Old January 27th, 2008
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Jason,

I don't necessarily agree (recoil, target re-acquisition, etc.), but I can see the point of some about the speed with which a pistol can be fired. Perhaps bringing all three semi-auto pistols (Light, Medium, Heavy) to a ROF/Attacks of 2 makes sense. Mechanisms are similar enough.

SDLeary

Last edited by SDLeary; January 27th, 2008 at 18:59.
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  #14 (permalink)  
Old January 27th, 2008
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Quote:
Originally Posted by Joseph Paul View Post
Wait a minute! Unless you have a militaristic genre where PCs are issued specific weapons how are you going to plausibly restrict the choices? It seems like a less than ideal way to cope with a set of problematic rules.
Please keep this thread on topic.
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Old January 27th, 2008
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Quote:
Originally Posted by Jason Durall View Post
Please keep this thread on topic.
Off-topic posts are been moved to the More Guns Stuff! thread.

SGL.
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  #16 (permalink)  
Old January 28th, 2008
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Not specifically related to weapons themselves, but the charts and the keys to them:

The Missile weapons rules give notes for long range and such and tell you to reference the tables which give you a single range... and without a measurement that's easy to find. So the Sniper rifle has a "range" of 250. I can infer yards, but I have to go to the Extending Range Spot rule to find out what the info on shooting farther than 250 units is, but the wording is not consistent there with the missile weapon modifiers in the missile weapons rules. The chart or the key for the charts should explain these so we don't need to flip through different sections with different wordings. Ideally, listing short/medium/long on all weapons would be useful, but i understand there may not be room for that.

Additionally, the Rate of Fire section on weapons lists "Burst" while the spot rule is "Autofire." (IIRC, it might be Automatic Fire. My book is elsewhere). This should be noted in the key as well, and maybe switch "Burst" to "Auto."

-John
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Old January 28th, 2008
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Quote:
Originally Posted by jbuckmaster View Post
Not specifically related to weapons themselves, but the charts and the keys to them:

The Missile weapons rules give notes for long range and such and tell you to reference the tables which give you a single range... and without a measurement that's easy to find. So the Sniper rifle has a "range" of 250. I can infer yards, but I have to go to the Extending Range Spot rule to find out what the info on shooting farther than 250 units is, but the wording is not consistent there with the missile weapon modifiers in the missile weapons rules. The chart or the key for the charts should explain these so we don't need to flip through different sections with different wordings. Ideally, listing short/medium/long on all weapons would be useful, but i understand there may not be room for that.

Additionally, the Rate of Fire section on weapons lists "Burst" while the spot rule is "Autofire." (IIRC, it might be Automatic Fire. My book is elsewhere). This should be noted in the key as well, and maybe switch "Burst" to "Auto."

-John
Apparently some of the footnotes and tables are missing from the "zero" edition.

I believe that range is handled the same way as in Call of Cthulhu. The listed range is the weapon's base range. For every increment of the base range you half your skill. So that 250 "unit" sniper rifle could shoot out to 500 units at half skill, 750 units at one-quarter skill and so on.

Units are probably meters, although for most purposes a GM could use yards or paces if they didn't want to go with the metric system. It's only a 10% difference or so, and is probably close enough for RPG purposes.
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Last edited by Atgxtg; January 28th, 2008 at 20:36.
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  #18 (permalink)  
Old January 28th, 2008
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I'm quite aware of CoC and such, I just figured if it took me a while to find stuff, a new player would be exceedingly hard-pressed to find anything. Organization and presentation account for 90% of all rules questions. Something I picked up on when writing the Heavy Gear Rules.

-John
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  #19 (permalink)  
Old January 28th, 2008
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Quote:
Originally Posted by jbuckmaster View Post
I'm quite aware of CoC and such, I just figured if it took me a while to find stuff, a new player would be exceedingly hard-pressed to find anything. Organization and presentation account for 90% of all rules questions. Something I picked up on when writing the Heavy Gear Rules.

-John
Well, as has been mentioned before, several things are missing from the book. So the final product probably won't be so hard to follow.
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  #20 (permalink)  
Old January 28th, 2008
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I figured, but I hoped that would help. Anyway, let's let this go back to what the thread is for...

-John
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