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This is cross-posted (and slightly clarified) from another thread, but the momentum of discussion there has made it already unlikely to achieve my specific goals.
There have been a mix of responses about the weapons tables, particularly those relating to modern firearms. So I'm asking for useful feedback, in a format as specific as possible. Useful feedback: "I think the sniper rifle needs to have a higher minimum STR score... perhaps around 12. You might then include in the description of a bipod that it lowers the STR requirement by 5." Useless feedback: "Dump the whole table as a failure." ______________________ Assume these requirements: a) No significant additions to the list of weapons provided (other than the missing plasma pistol and dagger) b) No alternate or variant systems (ammo types, etc.) c) Keeping things generic - no stats for individual calibers, models, etc. The rules aren't just reflecting "right here, right now" weapons, but those from as much as 125 years plus or minus. d) Assume that the rules "work" as is (range, etc.) and changes should be working within the rules rather than alternatives or extensions e) There must be a strong level of compatibility with Call of Cthulhu What specific changes would you make to the weapons stats to have them better reflect a balanced and playable system? For example, by this I mean accepting that you can only fire a heavy revolver once per combat round (12 seconds), etc., just as with the .45 revolver in Call of Cthulhu. This is your chance. In most cases, the weapons stats were drawn from a wide range of existing BRP products, averaged or balanced to achieve the aforementioned goals. Some numbers were admittedly devised from whole cloth, though research did go into the process. I'm not really interested in arguments or criticisms or a lengthy back and forth on the various merits of suggested house rules or why exactly I suck as a designer. Note also that a great many footnotes disappeared from the tables I turned in and the layout of the manuscript. I'm working on getting those back where they're required. But for now, assume they don't exist and make suggestions as appropriate. I'm trying to get the edits to BRP wrapped up this weekend (end of day Monday, January 28th at the latest) so I can have it done and in the pipeline for Chaosium.
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1/420 ||| Rocket Séance (my blog) |
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![]() SGL.
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Ef plest master, this mighty fine grub! 116/420 |
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Exactly what I was looking for.
Thank you.
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1/420 ||| Rocket Séance (my blog) |
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A skilled shooter could probably get 3 or 4 shots off "in a round" with one, but then you could probably empty the clip on most lighter pistols in the same amount of time. Under combat conditions you'd probably wound hit as often at that rate, either. A lot of ammo is fired just to keep the other guy from taking his time and taking a good shot.
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Got Puppet? |
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SDLeary |
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Does the .22 pistol do 1D6 in this and get to fire 3 times a round? If so drop damage to 1d4 or 1d3 or even 1d2. We found that .22s rule when you can pump 3d6 into your target and the .45 can only do 1d10+2 per round.
And yes that is the sort of "crunchiness" that I think is missing - getting the simulationist aspects right.
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On #6 pump would definitely make better sense in this description. For #7 Semi-Automatic makes sense. Just how many shotguns are automatic? I've heard of the Atchison Assault Shotgun, I've also read that it wouldn't work with standard shotgun shells when using the 20-round drum and automatic fire. You instead would have to use special metal shells, to prevent the heat of automatic fire from melting the plastic casing. |
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The Atichisson, the good ol'd room broom. Not that anyone really wants to fire the thing on full auto anyway. It is really a 3-5 round burst weapon. Of course that means something like fifty "00 buck" pellets! You could empty the magazine, but frankly if a 4 round burst doesn't drop what you are shooting at, the whole magazine won't either. The metallic cartridges probably are less likely to jam too. Not really a problem.The thing would be a beast in BRP. Imagine a bust of 20 rounds at 4D6 each? Even those COC beasties that take minimum damage from firearms might be in trouble. ![]()
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In addition, all this weapons have a 10 shots mag, and as far as I know, are only capable of short (3shots) bursts. Runequestement votre, Kloster |
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