Quote:
Originally Posted by Nightshade
That's more or less what we've tended to do locally (and roll for just the worst sneaker), though we'll compare the result to all involved. This does have the effect that it means you never have the capable sneaker hit the buried bone or the less capable observer just happening to be looking in the right direction, but it seems the lesser of two evils.
I've also personally tended to modifier the rolls based on the number of participants; for each doubling of observers in BRP I've added 5%, for each doubling of stealthers subtract it from their rolls. That represents some of the advantage/disadvantage without having it get crippling quickly.
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It works. Maybe not the best solution, but a solution. The nature of Percentile dice don't help this much either. They are simply the worse dice to do a opposed resolution with. But is is mostly a problem with how mutiple die rolls skew the results.
On a similar note, the "00" maf chance of many military firearms looks and plays fine for a PC of NPC, but gives unrealistic results when applied to a group. Most weapons ened up with a failure rate so high that they wouldn't be in service. Statistically, one in 6 Cold .45s can't empty a magazine without a malfunction. And thie chance for a critical is at least that good.
Not a problem on a small scale, but worth considering if the GM is a horde of NPCs against a powerful PC.