Basic Roleplaying Forum

Home Forum Downloads Reviews Wiki Gallery Links


Go Back   BRP Central > The Basic Roleplaying Forum > Basic Roleplaying
Register Blogs FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Display Modes
  #21 (permalink)  
Old January 29th, 2008
Shaira's Avatar
Senior Member
 
Join Date: Nov 2007
Location: Normandy, France
Posts: 352
Default

Quote:
Originally Posted by Atgxtg View Post
What I am hping to do is to make the spaceship rules combatable with my design rules. So far, it has worked. Just that I need to get the scaling down. A Space:1999 Eagle works out fine with the vehicles rules, but is a small enough ship (estimated SIZ109) that it can stay at PC scale. Something like the Galaxy-class Starship from Star Trek (estimated SIZ 29,032) might benefit from a 100:1 or even a 1000:1 scale.
Hi guys,

Atgxtg - are you thinking of addressing space travel in your starship design rules? FTL travel, that sort of thing? I'd be interested in your thoughts about that - whether you'd be able to offer several options, etc, or would try and plumb for a one-size-fits-all solution.

Cheers,

Sarah
__________________
Isn't it time you got back to Basic?
113/420
Reply With Quote
  #22 (permalink)  
Old January 29th, 2008
Atgxtg's Avatar
Senior Member
 
Join Date: Sep 2007
Posts: 1,461
Default

Quote:
Originally Posted by Shaira View Post
Hi guys,

Atgxtg - are you thinking of addressing space travel in your starship design rules? FTL travel, that sort of thing? I'd be interested in your thoughts about that - whether you'd be able to offer several options, etc, or would try and plumb for a one-size-fits-all solution.

Cheers,

Sarah
Yeah, I'm interested in it. I think muitp0le options works best, so people can play multiple styles of SCi-Fi settings. A "hard Sci-Fi" ship like in 2001 isn't going to work the same way a ship from Star Trek or Star Wars would work.

My thought would be to have multiple propulsion systems and FTL systems available and GMs could just plug in whatever engines work for the setting. So that way we could have Warp Drives or Hyperspace Engines or Jump Drives or whatever. It also allows GM to have people run into less advanced culture that might use a more primitive form of propulsion.


That way someone who want to play Star Wars doesn't get stuck with Warp Drive and vice versa.

The trick is for the designer to do most of the crunch and try to work it out in advance so that by the time it gets to GMs and players it is pretty easy to just plug in an engine and go.
__________________
Got Puppet?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump


All times are GMT. The time now is 00:01.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0