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Originally Posted by Trifletraxor
This I think, is a really good idea!
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Ta. Your mention of QuestWorld/gateways sparked it off. I think the 'gates-between-worlds' idea is the best approach, though, so let me try to convice you...
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I never have been that big a fan of world jumping, as it's difficult to create a believable universe from it, having f.ex. fantasy and hard sci-fi in the same universe would break the suspense for me. Also, creating the "new Glorantha" would more work than a single person could handle, it would need cooperation. With everyone having their own world, the effort would be divided into several different projects. I think a roof over the project would need to be made, whether it was fantasy or sci-fi (which I think would need to be two different projects). It would need to be inclusive enough to cater most people needs too. To allow both high fantasy and fantasy earth aspects in the same setting, some event may have happened, with worlds collided. Everyone could pick a part of the world to develope, or develope parts together. Magic-lite areas could be explained by their god giving them some sort of protection from magic.
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But, just like the authors retain control over what is canon in (their original version of) their worlds, the GMs have control over where gates used in their campaign can reach. Some GMs could run a "No Sci-Fi Worlds" policy, others "No Magic Worlds" - no problem. If it's all
one world, that's a bit difficult.
Obviously I'm interested. Sadly my own world is made from bits of various other commercial works (Harn, Moorcock, Tolkien, Glorantha, Dragon Warriors, Cthulhu... - yes, 'colliding worlds' is a good excuse, isn't it?

). I'd have to spend months bowdlerizing it or be sued by half-a-dozen corporations, I expect.
As for dividing the effort, I'd hope that a fairly small number of worlds would emerge as favourites, and effort would naturally be concentrated on them. Since my world is too derivative for publication, for example, I'd be happy to be inspired by someone else's fresh vision and try to add to it.
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Originally Posted by Daefaroth
Looks like the first step was to define the physical world and lock in the design. ... Apply a little imagination and bang!..instant gaming world with a high level of consistency.
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Well, consistency might be a problem, but GMs can pick and choose worlds to avoid anything they think too inconsistent. However, some world-building GMs, or maybe even most, would prefer a totally blank canvas, I suspect. With 'gates' they can simply use their existing world as-is. That's
faster than instant - it's already there!