Quote:
Originally Posted by Joseph Paul
Doh!  You are absolutely right about what I asked.
As for the abstraction I think that those that wouldn't mind it also wouldn't mind if the rules more accurately represented any endeavor as long as that accuracy was tranparent to play and not a burden. RQ was pretty good about that.
I am also concerned that the idea of being inconvient to some genres doesn't ring alarm bells for a product that is supposed to be generic enough to support many if not all genres.
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If you run through all the digests, RPGnet, and this forum, you will see that not all thought RQs system was that transparent. Complaints about combats taking ages when both sides are competent, book-keeping for fatigue, double book-keeping for hit locations, movement in strike ranks, etc.
Back in the day, there were debates on how accurate the weapon damages were. Shouldn't a longbow do more, a javelin more or less, should a shortsword or rapier be able to penetrate plate, etc. There were also debates on how the skill category modifiers should be figured. Was it really fair to give PCs a negative Stealth modifier?! I even raised some of these questions myself.
And RQ was tailored to a genre.
Its not surprising to me that the same arguments arise here. I have raised one or two myself about some items on the weapon/armor tables. Its the same system at its core. And the transparency can be greater or less than RQ depending on what you choose for optional/alternate rules, and what you choose for your level of detail in a genre/setting.
SDLeary