Basic Roleplaying Forum

Home Forum Downloads Reviews Wiki Gallery Links


Go Back   BRP Central > The Basic Roleplaying Forum > Basic Roleplaying
Register Blogs FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old January 27th, 2008
Trifletraxor's Avatar
Chief Beetle Breeder
 
Join Date: Aug 2007
Location: Oslo, Norway.
Posts: 1,283
Blog Entries: 3
Default More Guns Stuff!

Quote:
Originally Posted by SDLeary View Post
Perhaps bringing all three semi-auto pistols (Light, Medium, Heavy) to a ROF/Attacks of 2 makes sense. Mechanisms are similar enough that this makes some sense.
That way everyone will pick the heavy pistol, and discard the lighter ones. ROF 2 may be more realistic, but I think 3, 2 & 1 for light, medium and heavy respectively is better for game reasons.

SGL.
__________________
Ef plest master, this mighty fine grub!
116/420
Reply With Quote
  #2 (permalink)  
Old January 27th, 2008
SDLeary's Avatar
Senior Member
 
Join Date: Oct 2007
Posts: 143
Default

Quote:
Originally Posted by Trifletraxor View Post
That way everyone will pick the heavy pistol, and discard the lighter ones. ROF 2 may be more realistic, but I think 3, 2 & 1 for light, medium and heavy respectively is better for game reasons.

SGL.
I agree. I would hope that the GM would restrict based on genre and storyline, and not simply allow the characters to have whatever they wanted, but we all know how that can go sometimes.

But I can also see that for other types of weapons that have a ROF of two in Semi-Auto. Matching this would not be unreasonable and might quell things later once the game actually hits.

SDLeary
Reply With Quote
  #3 (permalink)  
Old January 27th, 2008
Atgxtg's Avatar
Senior Member
 
Join Date: Sep 2007
Posts: 1,461
Default

Quote:
Originally Posted by Trifletraxor View Post
That way everyone will pick the heavy pistol, and discard the lighter ones. ROF 2 may be more realistic, but I think 3, 2 & 1 for light, medium and heavy respectively is better for game reasons.

SGL.
THat would sort of depend on what other factors apply in the setting. For instance in the Western Weapons writeups (that needed to be updated for BRP damage tables), I added in a draw rating and a Concealment rating.

Now both of those numbers could make a smaller, less powerful weapons a bit more appealing than the hand cannons. In most settings, weapons willeither be restrcted by profession (police and soldiers having weapons issued) or if the PCs have some choice, it might be affected by things like trying to carry a weapon without it being noticed.

It's not exactly easy to tote around a .44 magnum in a T-Shirt and shorts without people knowing that "yes it is a gun in your pocket, and no you aren't just happy to see them." Now considering that in the US, its a violation of someone's conceal carry permit if anyone sees the weapon they are carrying, that derringer or light pistol (or a small frame medium pistol), looks more appealing.


And the variable rate does have some data to back it up. You usually can empty a light pistol faster than a heavy one. Just not 3 times faster.

But I suppose a lot of the little tweaks could be something done as an add on supplment. That's the tact I've been taking with the vehicle conversion notes. Not all sports cars are equal, just as not all sniper rifles are equal. So individual models could be an add-on. As long as the numbers match up with what is in the core rules they could be compatible.
__________________
Got Puppet?
Reply With Quote
  #4 (permalink)  
Old January 27th, 2008
Joseph Paul's Avatar
THE APOSTATE
 
Join Date: Sep 2007
Location: Indianapolis
Posts: 187
Default

Quote:
Originally Posted by SDLeary View Post
I agree. I would hope that the GM would restrict based on genre and storyline, and not simply allow the characters to have whatever they wanted, but we all know how that can go sometimes.

But I can also see that for other types of weapons that have a ROF of two in Semi-Auto. Matching this would not be unreasonable and might quell things later once the game actually hits.

SDLeary
Wait a minute! Unless you have a militaristic genre where PCs are issued specific weapons how are you going to plausibly restrict the choices? It seems like a less than ideal way to cope with a set of problematic rules.
__________________
__________________
Joseph Paul
"Nothing partys like a rental" explains the enduring popularity of prostitution.
Reply With Quote
  #5 (permalink)  
Old January 27th, 2008
Trifletraxor's Avatar
Chief Beetle Breeder
 
Join Date: Aug 2007
Location: Oslo, Norway.
Posts: 1,283
Blog Entries: 3
Default

Cleaning up Jasons thread! We all weaned a bit of topic there!
__________________
Ef plest master, this mighty fine grub!
116/420
Reply With Quote
  #6 (permalink)  
Old January 27th, 2008
SDLeary's Avatar
Senior Member
 
Join Date: Oct 2007
Posts: 143
Default

Quote:
Originally Posted by Joseph Paul View Post
Wait a minute! Unless you have a militaristic genre where PCs are issued specific weapons how are you going to plausibly restrict the choices? It seems like a less than ideal way to cope with a set of problematic rules.
In the US, there are waiting periods to acquire weapons (pistols), making them more difficult to get legally.

Larger weapons are more difficult to conceal. A large revolver or a desert eagle are much harder to conceal than a 9mm, which is harder to conceal than a derringer... and on. This makes them more likely to draw attention. Even if you have a permit for a concealed weapon, you will get at least outed and questioned by the police if the weapon is noticed.

A PC walking down the street in a metro area with something not concealed, say a shotgun, should be stopped by lots of fine men and women in cars with flashing lights, guns pointed in their direction, with orders to halt!

A PC walking down the street in a metro area with a light or medium pistol in a shoulder holster with a windbreaker covering things up will probably not even get a second glance.

I'm not saying the GM should restrict the ownership of weapons to a PC necessarily, but they should put a damper on how they are carried and used, based on the genre and story line.

SDLeary

Last edited by SDLeary; January 27th, 2008 at 21:04.
Reply With Quote
  #7 (permalink)  
Old January 27th, 2008
Atgxtg's Avatar
Senior Member
 
Join Date: Sep 2007
Posts: 1,461
Default

SD is quite right. There are a lot of factors that play into choice of weapon in real life. Severalof them would be of importance in an RPG.

Drat, now Triffs got me thinking of doing up another table. Maybe with the generic weapon in the top row and a few specific samples below.
__________________
Got Puppet?

Last edited by Atgxtg; January 27th, 2008 at 21:38.
Reply With Quote
  #8 (permalink)  
Old January 28th, 2008
Joseph Paul's Avatar
THE APOSTATE
 
Join Date: Sep 2007
Location: Indianapolis
Posts: 187
Default

Quote:
Originally Posted by SDLeary View Post
In the US, there are waiting periods to acquire weapons (pistols), making them more difficult to get legally.

Larger weapons are more difficult to conceal. A large revolver or a desert eagle are much harder to conceal than a 9mm, which is harder to conceal than a derringer... and on. This makes them more likely to draw attention. Even if you have a permit for a concealed weapon, you will get at least outed and questioned by the police if the weapon is noticed.

A PC walking down the street in a metro area with something not concealed, say a shotgun, should be stopped by lots of fine men and women in cars with flashing lights, guns pointed in their direction, with orders to halt!

A PC walking down the street in a metro area with a light or medium pistol in a shoulder holster with a windbreaker covering things up will probably not even get a second glance.

I'm not saying the GM should restrict the ownership of weapons to a PC necessarily, but they should put a damper on how they are carried and used, based on the genre and story line.

SDLeary

All fine ideas but they do not address the problems of a set of messed up firearms rules designed for a specific genre. Perhaps I am misunderstanding but your previous post sounded like you wanted to steer players away from certain choices of firearms just because the rules made them inconvenient to a particular genre.
__________________
__________________
Joseph Paul
"Nothing partys like a rental" explains the enduring popularity of prostitution.
Reply With Quote
  #9 (permalink)  
Old January 28th, 2008
SDLeary's Avatar
Senior Member
 
Join Date: Oct 2007
Posts: 143
Default

Quote:
Originally Posted by Joseph Paul View Post
All fine ideas but they do not address the problems of a set of messed up firearms rules designed for a specific genre. Perhaps I am misunderstanding but your previous post sounded like you wanted to steer players away from certain choices of firearms just because the rules made them inconvenient to a particular genre.
You asked how I could plausibly restrict players/characters weapon choice. I was simply responding to that.

As to your assertion that the rules as they stand are inconvenient to a particular genre, this is a matter of personal taste. Some will not mind the abstraction, and some will.

SDLeary
Reply With Quote
  #10 (permalink)  
Old January 28th, 2008
Joseph Paul's Avatar
THE APOSTATE
 
Join Date: Sep 2007
Location: Indianapolis
Posts: 187
Default

Doh! You are absolutely right about what I asked.

As for the abstraction I think that those that wouldn't mind it also wouldn't mind if the rules more accurately represented any endeavor as long as that accuracy was tranparent to play and not a burden. RQ was pretty good about that.

I am also concerned that the idea of being inconvient to some genres doesn't ring alarm bells for a product that is supposed to be generic enough to support many if not all genres.
__________________
__________________
Joseph Paul
"Nothing partys like a rental" explains the enduring popularity of prostitution.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump


All times are GMT. The time now is 10:50.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0