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Look at most Sci Fi series nowadays, and even going back some, you have races/species in abundance. Nobody blinks an eye at Klingons, Vulcans, Mimbari, Vorlons, Peacemakers and so on.
So, why have a problem with intelligent species on a fantasy world? Sure, you have to have a reason for them being there, they don't just pop out of nowhere, or perhaps they do. I like having different species, it adds flavour and a certain amount of exoticism that playing humans all the time just doesn't give you. When there are different cultures of the same species the game gets even better as you don't always know what they are going to do.
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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I think Gloranth... uh, I mean some other past not open worlds did an excellent job of making cultures unique enough that there is great diversity just in playing humans, and can see RMS's point (and I'm thinking about that god thing).
But Races are part of what most people consider 'fantasy' settings, and I have no problem including them. RQ originally had Elves and Dwarves and Trolls and whatnot, and those were accessible to people coming over from other games. In fact the races evolved into Aldryami, Mostali, and Uz and became quite different from the norm. However, being able to say to someone new 'this is an elf' makes them accessible to a new player - more so than 'this is an 'Freenhahrrhrri'. A game may shy away from fantasy tropes to be unique, and so have unique races, such as the Freenhahrrhrri, when if fact the Freenhahrrhrri may have much more in common with the pointy ear pansies of standard fantasy than the Aldryami do (bunch of friggin vegatables that they are), but by giving them a weird name they are harder to accept. So I really don't mind elves, dwarves, and trolls - it is just important to set them apart from the standard to give them their own flavor. Even Orcs are OK by me - just not Hobbits or Halflings - screw them. ![]() |
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But generally those "species' aren't alien species at all, but really just humans with funny ears, noses or whatnot. Klingons are Vikings with a bit of samurai thrown in, along head ridges. In Sci-Fi these species usually serve as menaces that the more enlightened humans can show their superiority to. We don't need to do that in Sci-Fi. I think the problem is that there is a tendency to make the humans bland, and just rely of the non-humans to provide the difference between cultures. And then by acting "elvish". I think we would be better off to put detail into the human cultures. Take away the head ridges and Klingons could just as easily be a human culture. So, unless there is something about a species that would make it different from humans (like maybe a race of lizards who guard their ancestral nest while their young hatch), we should just ignore the species stuff and concentrate on the culture. I don't want to see the "cut & paste" humans that are in most RPG worlds. Lets give all the cultures some flavor. Then right up a world of cannibals! ![]()
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I'd say one thing: embarking and a shared world is fun, but its heaps more work than you probably bank on. And it has to gel. One of the problems is avoiding different nations become silos. There's always going to be interplay between countries; they don't develop in complete isolation, so you'll need a framework to ensure the setting feels real.
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We are probably better off if we put up a little synopsis of our cultures so any glaring conflicts can be worked out in advance. That way if someone wants a culture with black powder weapons the rest can hash it out and see if some compromise could be reached. Like maybe some microgramism or magical curse that prevents blackpowder from working in certain lands.
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So if non-human is a central part to the concept it will be. Otherwise, it can all be decided as the world evolves.
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One thing I like about Glorantha is that the nonhumans are truly nonhuman: elves are plants, Mostali think like robots, and trolls have their own strange culture ... not to mention morokanths, dragonewts, etc. |
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