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Great list, Rurik. (Surely Dick Dastardly and Muttley would require a license, though? ) Seriously, I might add characters - like Rurik himself.Quote:
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Who'd administer? Who'd arbitrate? Take it from someone who knows... Quote:
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How to make 'em different, though? I liked the Harn idea of insectoid Orcs spawned by a huge larva-like queen; Elves - should be soulless, dangerous child-stealers (but why? and how to role-play them?); Dwarves - selfish, sociopathic, more like trolls really; Trolls - like Norse giants (or Greek titans/legendary monsters, or Grendel?). And no Ducks. ![]() Last edited by frogspawner : February 1st, 2008 at 00:29. |
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Gwenthia used several mechanisms. First, we had an arbtrator. Next we had a weekly conference on IRC to discuss common elements such as magic, religion, and so on. Then we had a 'History Game' where we designed Gwenthia's history and integrated it as a group, despite comng up with disparate ideas. We also established a wiki so that ideas could be shared, amended, and collaborated on. Finally, Pete Nash put together a questonnaire that asked people to answer certain questions about their realm such as 'Who have you invaded and who has invaded you'? 'What culture developed as a result of these invasions?' This helped blur the edges of the silos we'd come up with indvidually. Its taken about 3 years to get Gwentha to the point its at now, and it still isn't finished. So be prepared for a haul! I'm not saying you need to do all these things - just outlining how the Design Mechanism did it. But yes, you will need rules. They needn't be too strict, but they do require buy-in.
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Pray, and pass the ammunition |
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Anyway, is there any reason we can't do both and see which is best? |
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. Note I said a teensy bit of a cop-out - meaning that, whilst its intriguing enough idea, I can see that the am to try to get round some things that are, really, going to prove inevitable. So not a complete cop-out by any stretch, but even using gates as a central mechanism you'll still need some ground rules to operate to.Of course you can do both, but even in the gate version you'll be surprised at how much effort you need to go into a shared world, so doing two versions will still be heaps effort. Look, I'm not trying to put anyone off. Developing a shared world is great fun and working on Gwenthia was a blast. But, like anything worthwhile, it will require quite a bit of committment from those involved. I'd offer to get involved myself and get something kickstarted, but I simply don't have the time. I've still got Gwenthia to work on in addition to my usual writing workload. But, I'm keen to see something develop and the approach taken.
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Pray, and pass the ammunition |
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Yeah, we know you are just trying to scare off the competition.
(seriously though thanks for the input - you obviously have the experience in this area)How many people are serious about this? I've been busy lately but see my free time returning. Other than a couple of projects simmering on the back burner I've already got some ideas, some based on earlier plans and some sparked from this thread (the human only idea is growing on me). Sow how about a roll call - who seriously wants to take a stab at this? If there are enough participants to get rolling maybe our benefactor can create a sub forum so we can have threads on the different issues we will be tackling. |
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I've opened a poll to see if we can get any numbers here.
While some people would want to cooperate to make a shared world, others might be willing to let their settings/worlds take part in a shared universe. Both are good. With some sort of creative commons license (which is one of the things we must discuss), this would increase our chances of finding viable community developed settings. An easy way to combine it, would be to say that the shared world project, form one of the worlds in the shared univers project. SGL.
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116/420 (gave away one!). Ef plest master, this mighty fine grub! |