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Teenagers From Outer Space. Very simple TOON-ish game mechanics and feel. But by the time I ran across it, my gaming group had dissipated. Plus it was a hard concept to get across to combat-oriented players: what the lives of Judi and Elroy Jetson might have been like.
Daredevils. Loved the well-written scenario modules, which truly captured the pulpish flavor, but the game mechanics were incomprehensible. So I used the modules but converted the NPCs to Justice, Inc. Danger Quest. A quirky take on pulp with a fun character generation system. But the actual play mechanics were confusing, and the publisher vanished soon after the core rulebook came out. It seemed as if I were the only fan who visited Torchlight Games' web site. |
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In Harm's Way - you play a naval officer, a sailor and a petty officer in the british, french or american navies during the napoleonic wars. Excellent stuff, based on the Aubrey/Maturin novels and Hornblower of course. Adventure! Dastardly enemies! Ship to ship action!
So what's the problem with it? The art is photoshopped photographs of what seems to be reenactors. There's a busload of free art to use out there from the period, and... photographs. Ack! |
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Tekumel. Setting is heaven, but the systems are cursed..
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So I guess add Traveller to my list! Same with Tekumel/EPT; I love it, have read it all, even have M.A.R.Barker's two fantasy novels in Tekumel, but have not, for the life of me, been able to coerce, convince, or threaten one living mammal in to trying it out. |
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* The Man of Gold * Flamesong * Lords of Tsámra * Prince of Skulls * A Death of Kings |
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To be honest, the one game I couldn't ever quite love, was Unknown Armies.
I thought it was wittily written, had a nice set of rules, and lots of interesting ideas, but.... It was always so heavily US-centric in all it's references whilst, honestly, I'd been playing with a lot of these ideas and storylines in previous games already (CoC, OWoD, OtE, even WFRP) for years. Unknown Armies kinda felt like yesterday's news when it came out. For me, it wasn't really doing anything new. |
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As for me, I'm still trying to figure out a way to run Unknown Armies. There's a lot there!
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"Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal..." - H.P. Lovecraft |
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It was Nephilim for me. When I saw it I was hooked. I loved the potential it seemed to offer for layers of deceit. I thought the magic in it was an interesting attempt to model western occultism and the game system was an interesting variant of BRP. And yet, try though I did, I couldn't persuade anyone else to get interested and came up short when finding anything playable to do with it.
Jorune was another. A friend kept trying to run a campaign and we kept trying to get our heads around it and nothing ever happened. |
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