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SGL.
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116/420 (gave away one!). Ef plest master, this mighty fine grub! |
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![]() SGL.
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116/420 (gave away one!). Ef plest master, this mighty fine grub! |
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Well more like it's is flawed because Rurik attacked Blinky rather than one of the trolls, and thus was vulnerable to Blinky's attack. If Rurik had identified Blinky as a threat and went for him first... You know one of these day I'll have to print up the Blinky Interview. Quote:
We could giver Dodgers a Dodge Die or give the Dodge Points (DPs) based on skill that function like APs. Maybe 1/10th skill? Double that for a special, and no damage for a critical? So someone with 50 dodge would have 6 DPs, Dodge 12 points of a special and avoid all damage with a critical.
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Got Puppet? Last edited by Atgxtg : February 1st, 2008 at 22:00. |
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[quote=Nightshade;8616]I don't recall saying it was additive, A. Please don't imply I did. And while narrow cross section is, all other things equal, easier to deflect, if the force is high enough that's still not a given, and with weapons, unless you're going to use entirely different deflection rules for a mace and a spear, you're not going to be able to handle that right anyway.
Excuse me, I didn't imply anything Your words, not mine. And it is the same math of speed or mace. It has to do with ovecoming the internia. You can be going at thousands of m/s and still be deflected by a 10m/s force action on you. It's just that by the time it defects you any meaningful distance you will be far away. Where's RMS when I need a Physics teacher? Quote:
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With a sold hit, the body of the target stops the weapon and soaks up all the energy and momentum of the attack. With a shallow cut, the blade is still moving after contact. Any energy left in the blade is energy not trasnferred to the target. While location certainly matters, in most cases the location that you will be hit in when dodging is better than the location the attack was orginally going to hit. Typically dodges move the point of impact farther away from the body and father away from the vital spots. Quote:
[quote=Nightshade;8616] That's an example of what I refered to as "whole body parries" though; if you're dealing with hit location, it doesn't necessarily reduce the damage, just chose where you want to take it. [/qute] But where you take it is a factor in damage in BRP. It isn't so much that an attack might not have any more force in it, but that it hits a more vital spot. Quote:
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And yet it is hard to move the body as easier as it is to move a weapon, but any motion will have an effect on the attack. Do anyone have a copy of Zero to see what the game definition of Dodge is?
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