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Originally Posted by dracopticon
That's exactly how I feel. Looks are the same as APP, that's why I want Charisma to balance the 'only-looks-side' of the PC.
APP, as you yourself said, is the same as looks. In other words only the exterior of a PC. Why then only have that? Is there no more in a character than the surface?
Personality is better shown by traits, like in Pendragon and with the MORALITY attribute in my view. And foremost: by how the player roleplays his or her character. But here, the traits and MOR values should be helpers.
Skills like Persuade and Fast Talk are only that: skills. And I want to avoid having too many skillls. That makes some areas impossible to know anything about. Ever. Which is bad, in my book.
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Appearance is a constant, whereas 'Charisma' isn't. In the real world, appearance makes a huge difference to one's ability to progress: socially, professionally, romatically and otherwise. A pretty person has a lot more power of influence than a plainer person, and appearance
is a measureable feature that people can instantly assess about themselves and others. Our society doesn't like to admit these things but they are real enough, with a large body of psychological studies to back this up.
When people talk in terms of 'charisma' or 'likeability', however, things are much more hazy. I mean, I
like the Sex Pistols, but I wouldn't say that they were 'charismatic' by definition, or that everybody else would like them. The 'eye of the beholder', and all that.
Moreover, the things I like about people are not so much top do with an indefinable 'force of personality', it's much more to do with how I relate to what they have got to say. In this light, what I am actually liking about an individual relates to their
Intelligence and their
skill with self expression. Other people might be more impressed with other aspects - like their appearance, or education, their strength and athleticism, or maybe something more indefinable ("POW"). The ability to appeal to others is not an innate thing - it relates to who you are talking to, and your ability to express yourself. It should also be mentioned that there are also various courses you can attend to improve your
skills of self-assertion, self expression or leadership, in the real world too.
The point is, that we do have all these things in the BRP system already. The problem, I think is that some of the traits, like Intelligence and Power, are actually very broad in scope. Modern educational psychology actually supposes many different types of measureable 'Intelligence' (verbal, mathematical, musical, etc) - but BRP only has one. 'POW' is also deliberately vague in representing all the non-cognitive-based aspects of personality - things such as 'Will', 'Luck' and 'Magic'. One could see POW as the EGO, in Freudian terms too.
Now, Pendragon is an interesting case, as it chooses to remove all these aspects and replace them, effectively, with a 16PF measure. In the context of that genre, it makes perfect sense. You won't find too many Arthurian tales with aspects such as IQ, Education or the EGO being referenced or revered. However, in a Cthulhu game, these aspects
are quite relevant to the genre and provide a limited personality profile of a sort. In may ways, it really does depend upon the genre you are playing - but of course it's tricky to build a universal game system on the principle of having lots of variable stats that you switch around, determined by genre. It can reach a point where the 'system' is no longer that.
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Knowledge means things we learn, by experience. We all carry different amounts of knowledge as a result of age, living situations, priority and opportunity. In my opinion, no way is knowledge "what you know already", automatically. Education is learning, people get educated, they learn. Can't get much more simple than that.
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I'm not quite sure what you are arguing here. 'Knowledge' is 'knowledge', and that is what is represented by the Education stat currently.
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You're probably right when you say "Stamina and Endurance are pretty much the same thing", but there's things built into the two that differ. Like I explained in my opening thread. That doesn't mean I'm right. They probably need to be worked on.
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Perhaps. I guess my point is why do we need more stats to represent different apsects of the same stat, when one seems to function OK as it is?
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The name change is to have ONE letter for each attribute different from the other. If you look, you'll see that they all start with a different initial. That makes it possible to abbreviate them with one capital letter.
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I see this as an advantage to a degree, although 3 letter acronyms aren't really that hard to grasp either.
You welcome to my views though! Glad to be able to express them.