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  #31 (permalink)  
Old February 6th, 2008
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Just a quick answer: TrippyHippy wrote a few days ago:

Quote:
- Morality is an interesting stat - although, it's something that's not easily definable, universal or easily measured as such.
That's absolutely on the spot. Morality is probably one of the hardest things to evaluate. My ideas along the line, as of late, are these:

First of all: I hate the old AD&D alignments, which are among the most blunt elements of showing PC values as there can be. I thought: I'm not having those "Evil" and "Good" values on Morality if I can help it. Instead, I'd like to replace them with "Egotistic" and "Generous", because these values describe a lot more of basic views on life and living than does Evil or Good because people and creatures everywhere tend to see the latter as totally different things from culture to culture.

Secondly, I do not intend to replace the more detailed Personal Values or Cultural Values with just Morality. No, Morality would just work as a fast test value when needed. I have an idea of numbering it between 1-20, with a value of 15 as "the normal" value of human or atleast ordered societies. The lower you go, the more depraved it is and inhuman in the worst meaning of the word. I'm looking for the notes right now on this right now, but can't find them, but a lot more on his may be said, hope to clarify more on this later.

Erik Brickman.
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  #32 (permalink)  
Old February 6th, 2008
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As far as I can remember, the Harnmaster RPG has exactly the kind of mora-
lity stat you are planning to use.
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  #33 (permalink)  
Old February 7th, 2008
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Harnmaster has an attribute called Piety, which seems similiar off the top of my head.
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  #34 (permalink)  
Old February 8th, 2008
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Harnmaster has an attribute called Piety, which seems similiar off the top of my head.
Harnmaster Morality is a better fit. It measures the degree to which principle motivates the character... low morality characters have more vague and subjective ideas of right and wrong (shading toward psychopathy at the low end) and high morality characters have more demanding universal codes. Frankly, speaking as someone who loves the Harnmaster ruleset, I find this characteristic poorly defined (codes of conduct vary in more than just strictness) and slighted in the rules (it doesn't affect anything except choice of god-- and a great deal of latitude is afforded even there).

Harnmaster Piety isn't a characteristic of the character's personality. It's a measure of the character's favor with his god, which gets accumulated through participation in cult rituals and spent in order to power Invocations (religious magic) and calls for divine intervention-- something like the way POW gets accumulated and spent on divine magic in RuneQuest. There really isn't a stat in Harnmaster that measures what the word piety connotes in plain English.

Personally, I really like the way Pendragon's personality traits work, and try to use them in all sorts of games, to an admittedly mixed reception. It's a concept that either clicks with a player or it doesn't; it really does with me.
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  #35 (permalink)  
Old February 9th, 2008
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Default Pendragon is thick with atmosphere.

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Originally Posted by Celhan View Post
Harnmaster Morality is a better fit. It measures the degree to which principle motivates the character... low morality characters have more vague and subjective ideas of right and wrong (shading toward psychopathy at the low end) and high morality characters have more demanding universal codes. Frankly, speaking as someone who loves the Harnmaster ruleset, I find this characteristic poorly defined (codes of conduct vary in more than just strictness) and slighted in the rules (it doesn't affect anything except choice of god-- and a great deal of latitude is afforded even there).
Very interesting. Could it be that I've been indirectly, subconsciensly influenced by Harnmaster...? Seriously, this could very well be the case. I've always been an admirer of Columbias excellent RPG (Only one thing really buggers me; the names! Areas can be named with names that sound quite arabic next to areas with clearly Western European middle ages names styles, without a change in culture). Other than that, they're doing a great job over at Columbia. Frankly I'd like to see a close workproject with those two: Chaosium and Columbia on a joint fantasy setting.

It'a also very interesting that they have the game mechanic of this Morality already. I'll have to look into this! I owned the first edition of Harnmaster back in the days, but found the system a tad to much (then). But I've heard and read about the newer versions and find them very good from hearsay.

Quote:
Personally, I really like the way Pendragon's personality traits work, and try to use them in all sorts of games, to an admittedly mixed reception. It's a concept that either clicks with a player or it doesn't; it really does with me.
Me too. Nice to hear that more people than me that enjoys the Pendragon game system way of thinking. It'd be more than enjoyable if you could tell which games you've used the traits in?

Erik Brickman.
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  #36 (permalink)  
Old February 10th, 2008
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Originally Posted by dracopticon View Post
I've always been an admirer of Columbias excellent RPG (Only one thing really buggers me; the names! Areas can be named with names that sound quite arabic next to areas with clearly Western European middle ages names styles, without a change in culture). Other than that, they're doing a great job over at Columbia. Frankly I'd like to see a close workproject with those two: Chaosium and Columbia on a joint fantasy setting.
Yeah, the names... Robin Crossby, creator of the Harnworld as well as Harnmaster, is a fantasy cartographer (of the first water, mind you-- I'm not sure I've ever seen someone else that good) and not a fantasy linguist, like M. A. R. Barker (of Tekumel fame).

You may want to look into kelestia.com if you haven't done so already. It's got more Robin Crossby Harn stuff.

Quote:
Originally Posted by dracopticon View Post
It'a also very interesting that they have the game mechanic of this Morality already. I'll have to look into this! I owned the first edition of Harnmaster back in the days, but found the system a tad to much (then). But I've heard and read about the newer versions and find them very good from hearsay.
Harnmaster Gold is reputedly very good (the one Robin's selling directly through Kelestia). I'm scared off by the price tag and the fact that I already own two editions of the game. I've only seen the first and second editions, and between the two I prefer the first (it's the only edition where the magic rules aren't a separately-sold book-- grrr).

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Originally Posted by dracopticon View Post
Me too. Nice to hear that more people than me that enjoys the Pendragon game system way of thinking. It'd be more than enjoyable if you could tell which games you've used the traits in?
Sure. I used them in three games run under the RuneQuest III rules, all set in the same homebrew fantasy setting. I've used them on an ad hoc basis in my Star Wars d20 game, and subsequently started to write up (but didn't use) a Pendragon-based game in the Star Wars setting. I've used a similar ad hoc arrangement in my ElfQuest game, come to think of it. I've really wanted to use them in the Middle Earth setting, and have a partial set of Pendragon-based rules for playing there, but I've shelved that for the moment because one of the two players I've got is a little put off by my Tolkien fan tendencies. I'm probably going to use them in my upcoming Victorian-fantasy game, if that ever gets off the ground.
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  #37 (permalink)  
Old February 10th, 2008
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An interesting idea. Did you use the traits in the Star Wars game only for
Jedi Knight characters or for all kinds of characters, including Fringers and
Scoundrels ?
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  #38 (permalink)  
Old February 10th, 2008
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Quote:
Originally Posted by rust View Post
An interesting idea. Did you use the traits in the Star Wars game only for
Jedi Knight characters or for all kinds of characters, including Fringers and
Scoundrels ?
It only had one PC, who was a Jedi Knight. However, I did include personality traits for NPCs (mostly non-Jedi), and they were occasionally very helpful as a guide to NPC behavior. For one thing, it gave some credible basis for considering someone "weak minded" (and susceptible to the Mind Trick) with respect to particular sorts of behavior, rather than just in general.

However, personality traits for NPCs aren't an incentive the way they are for PCs, and I admit the limitations of my testing. That said, personality traits don't enforce honorable behavior (or indeed any sort of behavior) and work pretty well for modeling less honorable characters, you just need to define how different groups interact with the traits.

Had I a scoundrel in the party, I might have created a list of traits that shady underworld types tend to admire (selfish, arbitrary, deceitful and valorous probably making the grade) and given a bonus to any scoundrel able to play that part with panache. Better still, I'd populate the Galactic underworld with organizations that value different things, and let the player choose what standards he wants to live up to.

My untested rules were essentially for an all-Jedi game, though they would've worked well equally well for an all-Sith game; they were largely about how the personality traits interacted with the Force.
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  #39 (permalink)  
Old February 10th, 2008
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Thank you very much for this information !

The colonists in my Pharos IV-setting come from different planets with diffe-
rent cultures, and I was looking for a way to "mirror" these differences in the
character generation for quite some time.
Attributes and skills did not really work, but traits could well be a way to do
it, because they could directly influence the behaviour of the characters, not
only their abilities.
So, I will give it a try and design different sets of traits for the characters'
home cultures. I think I will not use these traits in the Pendragon way, with
dice rolls in game, but I will find some in-setting way to "reward" the players
for adhering to their cultures' typical traits instead.

Thank you again for a good idea.
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