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Thank you again !
![]() I have just decided to put a prototype wave energy and desalination plant high on the "To Do" list of the Avalon Reserach Center's marine technology department, with the aim to build the first such system at the Archipelago Algae Farms (an aquacultural settlement) in the near future - the ideas from the links are just too good not to use them. |
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And now, energy from sound waves:
Sound Waves May Be Used To Generate Energy, Produce Weapons And More And more free energy goodies:Free Energy Directory by PES Network Inc. |
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![]() I am not sure whether my colonists would appreciate the idea to use sound to produce energy, especially since they are trying to keep their colony as quiet as possible (I think the players consider this helpful to attract tourists to the planet in the future - once the pirates have been dealt with and the trade routes are open again). However, sound is used for the colony's typical hunting weapon, a sonic stun- ner, and to some degree for the undersea mining equipment, although the so- nar operators of the submarines that serve the mines definitely hate this. |
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) and could be from normal human activity. And think of how much sound a typhoon would make
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Yep, another very good idea (the algae stuff) !
![]() While my colonists have not much use for biodiesel as a fuel, I am sure that the stuff can also be used as the raw material for the production of some sort of "bioplastics", which could replace the expensive carbon fibre materials used now in many of the simpler applications ... there seems to be a kind of "green" chemical industry on the colony's horizon ...
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logy. The best way to find out is to let an NPC, probably one of the colony's scientists, make the proposal to the governing council of the players' PCs. I will try to "sell" the idea to them, but I am almost sure that they will not want to spend money on it.
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