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Berlin '61: The only RPG proven to make your mother love you more! (26/420) |
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Thanks, PK Games, for helping me snark my drink through my nose!
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Playing: Traveller - "Thought Experiments" Running: modern Call of Cthulhu - "Hidden Fires" Writing: an entry for Chaosium's BRP Scenario contest http://gkahla.net/blog/ - 296/420 |
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There was also an AD&D adaption of of Diablo II by TSR (and later WotC for d20) and Alterernity-based Starcraft (also by WotC). Before that, I believe Steve Jackson did GURPS Myth.
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1/420 ||| Rocket Séance (my blog) |
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They also had some other game stuff, mostly WotC material. I'd disagree with the notion that getting pen-and-paper RPGs into computer game stores would be an effective move, mostly because those stores are struggling to stay afloat now in a world of downloadable games, online retailers, video rental stores that also rent games, and big-box store competitors like Wal-Mart or Best Buy. (I work in the computer games industry and we see a lot of market data about the condition of the retail games space... and most of it is not very promising.) If anything, I think RPGs should be making more effort to get into the retail bookstore space (despite the returns policies). I go to my local B&N or Borders, and the only games they have are from WotC, White Wolf, and Games Workshop. There's plenty of Chaosium fiction, but no games. No Steve Jackson games. No HERO games. No Green Ronin or Mongoose stuff. Another option would be for games companies to provide game clubs free or radically-discounted copies. Additionally, game companies should focus on more "starter" games that are actually easy to play (D&D is not a starter game), and more emphasis on pre-packaged scenarios and campaigns to overcome the massive amount of work a GM has to do before a game can begin. But that's just me.
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1/420 ||| Rocket Séance (my blog) |
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