Basic Roleplaying Central |
|
|
|||||||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
||||
|
As always, by Googling! If it's online, it gotta be true!
![]() Quote:
This is sprinting, by the world fastest runner alive today human. 20 km/h for an average chump with gear seems like an okay approximation - 12 mph came up as the average human running speed in a lot of what I read (which is about 19.2 km/h, so the estimation with gear is actually a bit excessive). Quote:
![]() Quote:
Quote:
SGL.
__________________
Ef plest master, this mighty fine grub! 116/420 |
|
||||
|
Quote:
That was over 200m. People have run much faster over shorter distances. Quote:
Quote:
Quiites from: Speed of the Fastest Human, Running So unless PCs are going to be running a long distance, they can hit higher speeds. Wouldn't be simpler to just use a running skill. We don't use a formula for jumping or other physical activities?
__________________
Got Puppet? |
|
||||
|
Quote:
And the three and four minute miles require speeds of 32kph and 24kph to be possible over long distances. [quote=Trifletraxor;8971] Acceleration slows them down, gear slows them down, not being the worlds best runners also slows them down. Normal humans don't hold that speed. With the rules I outlined above, a normal chum could sprint at 20 km/h (= 5,56 m/s), a big fast one at 28 km/h (7,78 m/s). With successful run skill, it could be increase by 1 or 2 km/h maybe, depending on how you define the skills. Those numbers fit pretty well I think. It would be simpler, but not better I think. It would work somewhat like MRQ's the brute force skill (STR 3 guy wins arm-wrestling contest over STR 18 guy because of better brute force skill) if a DEX 18, SIZ 18 guy is outrun by a DEX 3, SIZ 8 guy because of a running skill. The running skill is nice, could up the speed a bit maybe, but still I like stats to add to it too. I've always used (DEX+SIZ)/8 for human move rate in RQ3, and like the variation. [quote=Trifletraxor;8971] There is some info on human speed and what causes it. Turn out it is really a factor of how high you can jump. Everyone moves their legs at the same same, but those who can get higher off the ground can take longer strides with their steps, and so move father in a give amount of time. See: Student Solves Mystery Of What Limits Running Speed Rather than using a formula to determine speed. Why not give a base speed and have the abilities modify the speed? That way the same formula could be applied to all creatures. You would just need to swap out the base rate. For isntace if you wanted to have DEX, SIZ or STR give a +/-1 per 4 points away from 10, and set the base range for humans to 4m/s or so you could get about the same results, and the apply the same modifier for horses, elves, cheetahs, and elephants, just by changing the base move rate.
__________________
Got Puppet? |
|
||||
|
Quote:
And the three and four minute miles require speeds of 32kph and 24kph to be possible over long distances. Quote:
Quote:
SGL.
__________________
Ef plest master, this mighty fine grub! 116/420 |
|
|||||||||||||||||||
|
Quote:
The coll thing about using a base speed plus modifiers is that the formula could work for every creature just by change different creature base speeds. THat would allow for faster racing horses. For instance if we gave a +1 per 4 points of DEX and SIZ (your favored stats) over 10 and a -1 per 4 under 10. We'd have:
So if we set the base human speed at 5, we would get results pretty close to your formula, but be able to plug in different base speeds for different creatures. For instance horses could have a Base Speed of 8 with a +5 for being SIZ 30ish. Race Horses would have a higher base speed. We could give dwarves a base speed of 3 or 4 and elves a base speed of 6 or 7. This way the math would be the same for everybody and the modifier could be applied universally. We could even factor in STR with SIZE and DEX without upping the numbers much.
__________________
Got Puppet? |
|
|||||||||||||||||||||
|
Quote:
Quote:
Quote:
![]() SGL.
__________________
Ef plest master, this mighty fine grub! 116/420 |
|
||||
|
If setting the base MOV as the average speed, then using a tables like yours based on difference from the average stat, that could maybe work. Maybe STR should be worked into the equation too, as it's certainly relevant for fast running.
SGL.
__________________
Ef plest master, this mighty fine grub! 116/420 |
|
||||
|
Evens. They are a potential race for the shared fantasy world very similar to elves, with only 3 degrees of separation on the Typo scale of species.
Quote:
So at DEX 10, SIZ 53 they would get +10m for size so would have a base of 2., adjusted 12. If we factored in for a 45 STR (another +8), base would need to drop to -6 to get the right speeds. BTW, Here is a table of animal speeds: http://www.infoplease.com/ipa/A0004737.html
__________________
Got Puppet? |
|
||||
|
Nature says 15 mph.
Quote:
SGL.
__________________
Ef plest master, this mighty fine grub! 116/420 |
![]() |
| Thread Tools | |
| Display Modes | |
|
|