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Old February 7th, 2008
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Default Movement

How does the Move rate rules in BRA ZERO works? Is it just a number like in RQ3, or is it a speed? Could someone give me some values and how it works? I've had a new idea for a houserule for move, but I'm not sure if it's needed.

SGL.
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Old February 7th, 2008
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Originally Posted by Trifletraxor View Post
How does the Move rate rules in BRA ZERO works? Is it just a number like in RQ3, or is it a speed? Could someone give me some values and how it works? I've had a new idea for a houserule for move, but I'm not sure if it's needed.

SGL.
You get a MOV score. It is similar to RQ2. Humans are MOV 10, and can move at 30m per turn or sprint at up to 50m per turn. Horses have Move 12.

Vehicle MOV is a little different. It's abstract, but seems pretty close to kph, at least for everthing except ships. You can but you can go a little faster if you are pushing for top speed instead of combat speed. Some sample speeds:

Modern sportscar: 200
Motorcycle: 166
Vintage tank: 42
Modern tank: 83
Jet: 1084
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Old February 7th, 2008
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You get a MOV score. It is similar to RQ2. Humans are MOV 10, and can move at 30m per turn or sprint at up to 50m per turn. Horses have Move 12.
So, is there a rule that you can move up to MOV x3 per MR, and up to MOV x5 sprinting? Would horses horses be at 36m and 60m?

Does the MOV score means anything? Is it some sort of speed score, or is there some rule to convert it to one?

SGL.
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Old February 7th, 2008
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What about just using average speed for walking/running/sprinting for the different species?

For humans using MOV = (DEX+SIZ)/5 seem to work well.
Average walking speed = MOV km/h, running = 3xMOV km/h (sprinting 4xMOV km/h).

Distance covered by running one MR (with gear) = 10 x MOV meters.
Distance covered moving during combat as an action (is it an action by the way, moving during combat?) = 2 x MOV meters.

For animals, move could be given walking/running/sprinting, using average km/h numbers.

Vehicles would only have cruising speed/max speed I guess?

Not really relevant for BRP as I whole I know, but I like to tweak!

SGL.
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Old February 7th, 2008
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So, is there a rule that you can move up to MOV x3 per MR, and up to MOV x5 sprinting? Would horses horses be at 36m and 60m?

Does the MOV score means anything? Is it some sort of speed score, or is there some rule to convert it to one?

SGL.
Not really. The MOV number appears to be abstract. If it were a direct relationship the horse would have more like a 15 than a 12. Of course it could be that Horses might be able to sprint at greater that MOV x5 and than x5 might be a canter and that the could gallop at 75m or so.

The book is more RQ2ish in terms of MOV.
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Old February 7th, 2008
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Originally Posted by Trifletraxor View Post
What about just using average speed for walking/running/sprinting for the different species?

For humans using MOV = (DEX+SIZ)/5 seem to work well.
Average walking speed = MOV km/h, running = 3xMOV km/h (sprinting 4xMOV km/h).

Distance covered by running one MR (with gear) = 10 x MOV meters.
Distance covered moving during combat as an action (is it an action by the way, moving during combat?) = 2 x MOV meters.

For animals, move could be given walking/running/sprinting, using average km/h numbers.

Vehicles would only have cruising speed/max speed I guess?

Not really relevant for BRP as I whole I know, but I like to tweak!

SGL.

I'm not big on fomulatic speed because it doesn't really work.

On the other hand rating creatures by an advange speed and giving a boos for a running skill would appeal to me.


As for vehicles, that is pretty close to the way the work now, and is exactly what I did with that vehicle plug in that I sent out to some people.
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Old February 7th, 2008
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For humans using MOV = (DEX+SIZ)/5 seem to work well.
I use MOV = (DEX+SIZ)/2. It was mentioned on this board that SIZ isn't a great way to indicate movement because you get the really fast fat guy. I still think it's a simple and effective solution.

I've also played around with having MOV be affected by the character's skill by multiplying the Stat by the Skill. Say you've got a character with a MOV of 11 and Climb 56% and Run 106%. The character would climb at a speed of MOV 7 and run at MOV 12.

Problems with this approach are:
1. It's more work than people probably want to put in to a Stat that, in my experience, doesn't get that much use.
2. You have to make the lower ends of MOV more granular. I don't have BRP0 on me right now, so I'm looking at Stormbringer5. A horse there has an average SIZ 26, Dex 11, placing it at MOV 19. A Run 60% would put the horse at MOV 12.

The approach works pretty well but could be seen as breaking down at extremes. Using frequent MOV:MOV contests and puting in fatigue or stamina rules helps even it out.
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Old February 7th, 2008
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I use MOV = (DEX+SIZ)/2. It was mentioned on this board that SIZ isn't a great way to indicate movement because you get the really fast fat guy. I still think it's a simple and effective solution.
In the new version of BRP, SIZ is more dependent on height than weight. Look at SIZ 13 for example, an average human. Height only varies a couple inches, but weight about a hundred pounds. (I'm at work and don't have the book with me). So I agree that the above formula could work for me.

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Old February 7th, 2008
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Originally Posted by Atgxtg View Post
I'm not big on fomulatic speed because it doesn't really work.
Actually, I found the average human walking speed first - 5 km/h, then made to formula to get some variations to it. So the average of the calculation is a MOV of 5. Running at x3 this speed and Sprint at x4 seems to fit as well. Even the extremes (the range for humans are 2-7, though 4-6 are the numbers to be likely in use) aren't that unlikely.

For animals, I would use no formula, just give the average running speed.

Quote:
Originally Posted by Chaot View Post
I use MOV = (DEX+SIZ)/2. It was mentioned on this board that SIZ isn't a great way to indicate movement because you get the really fast fat guy. I still think it's a simple and effective solution.
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Originally Posted by threedeesix View Post
In the new version of BRP, SIZ is more dependent on height than weight. Look at SIZ 13 for example, an average human. Height only varies a couple inches, but weight about a hundred pounds. (I'm at work and don't have the book with me). So I agree that the above formula could work for me.
That's a good move, which have been a pretty common houserule before too I think. (SIZ being dependent on height I mean)

SGL.
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Old February 7th, 2008
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Originally Posted by Trifletraxor View Post
Actually, I found the average human walking speed first - 5 km/h, then made to formula to get some variations to it. So the average of the calculation is a MOV of 5. Running at x3 this speed and Sprint at x4 seems to fit as well. Even the extremes (the range for humans are 2-7, though 4-6 are the numbers to be likely in use) aren't that unlikely.
Where did you get you data? People can run quite a bit faster than what you got there. Some people have been clocked at 47kph, and 5km/hr seems a bit low for walking pace.

Admittedly 47kph running would be a sprint rate, and that would work out to about 256m/MR.

Plus I think the formula won't hold up for non-humans very well. Elves will get slighted, trolls will get faster, and giants will become speed demons.
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