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Before cancelling this promising project I would wait and see how good the new Iceland setting really is and if it is published. At which stage was your islandia setting? Early stage or already fleshed out? I would love to learn more about it.
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116/420 (gave away one!). Ef plest master, this mighty fine grub! |
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Why not hold off and see what Pedro does, then add flavour/background to areas where it is missing?
Or were you thinking of doing something and charging for it? I wonder how far the setting could be stretched. Could you use it, for instance, for Anglo-Saxon-style rules, in which case could you use it at the end of the Roman period, thus linking in with Pax Romana? Or, perhaps, stretch it the other way and use it with Stupor Mundi? |
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116/420 (gave away one!). Ef plest master, this mighty fine grub! |
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Trifletraxor-
If Mr. Ziviani's work only covers Iceland there may be quite a bit of room for Norwegian/Swedish/Danish settings and adventures. There was a product put out by Columbia Games, Lionheart, on England in the time of Richard the Lionheart. Very detailed wtih a chronology, essays on what life was like and the political situations. All in all a great primer for a campaign in that time period. I think that people would be interested in seeing such for BRP. My thoughts on this: Include stats for major and minor historical characters. Includes things from the legends and folktales. Discuss how magic is thought to work in a particular time period. Maps! Chronologies/lineages. Essays on the culture and daily living. With this the GM can set up what he wants to do with the setting. Go very historical, low magic, high magic, or trick it out as a fantasy option. For instance a nitty gritty Roman setting, an option with limited magic (and no one is sure that it actually works!), an option with major magicians aiding or countering the Pax Romana, or one in which it was the Elves that ambushed the legions in the Teutoburgerwald. Give adventures, maybe a half dozen large multi session ones, some smaller one shots, and lots of adventure hooks. The idea being that I would certainly want to get a lot of value out of a particular setting. Crossing over into other settings could be interesting also. This could be done with just adventure hooks that require PCs to travel to distant lands- Beowulf anyone? Another thought is to produce campaign packs for historical cultures and produce supplements to cover what happens when those cultures clash. For instance an Anglo-Saxon setting and a Viking setting are interesting by themselves but a supplement that covers the Viking invasions and the Danelaw would be really neat also. Just a thought. Joseph Paul |
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I don't know. I can see some here are interested, but I have delved into the Icelandic sagas and histories, and from what I can remember it seems it would be a little bland. What sort of adventures would you have, other than raiding and feuding and fighting the occasional troll?
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