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  #31 (permalink)  
Old February 19th, 2008
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Quote:
Originally Posted by Puck View Post
Rust, I was thinking, would it be helpful to start a new wiki and a new thread for a sci-fi Green? ...
One issue I that kind of brought this to mind was the Ashuli ...
I was thinking of using a very similar concept for a minor race called a Tree Kraken (for lack of a better term).
I do not know how others would like to handle this, but for me it would be
easier if you would just continue to develop your "Fantasy Green", becau-
se I find it much easier to "translate" an entire setting ("pick, choose and
introduce"-style) from fantasy to science fiction than to work on two simi-
lar settings at the same time.

As for the Ashuli (thank you !), you do not have to use them in your fanta-
sy setting, but on the other hand I see no problem with them being there -
they are far away in the deep sea and rarely show up.

Their similarity with the Tree Kraken should also be no problem at all, there
could well be two similar-looking but otherwise completely different species
in different parts of the region, I think. In fact, this could be a nice way to
confuse players who run into one species after having encountered the
other one earlier ...

Anyhow, I consider The Green basically your setting, and will accept what-
ever you find most useful.
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  #32 (permalink)  
Old February 19th, 2008
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Quote:
I do not know how others would like to handle this, but for me it would be
easier if you would just continue to develop your "Fantasy Green", becau-
se I find it much easier to "translate" an entire setting ("pick, choose and
introduce"-style) from fantasy to science fiction than to work on two simi-
lar settings at the same time.
Thats the way we will do it then. Later on, when both settings develop a little more, we could write a senario incorporating both worlds.

As for the the Ashuli Tree Kraken thing, I think they both work fine. I like the idea about mixing players up.

By the way, on the Wiki, would it be possible to change my original posting/labeling of "the green" to "The Green". As it is, it looks kind of dorky. I do not know how to change it though.

Last edited by Puck; February 19th, 2008 at 13:58.
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  #33 (permalink)  
Old February 19th, 2008
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Quote:
Originally Posted by Puck View Post
By the way, on the Wiki, would it be possible to change my original posting/labeling of "the green" to "The Green". As it is, it looks kind of dorky. I do not know how to change it though.
Done. You can do when clicking "Advanced Edit"

SGL.
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  #34 (permalink)  
Old February 19th, 2008
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Originally Posted by Puck View Post
This could kind of go places...What about making the lizard men just intelligent dinosaurs? Perhaps smaller ones like velocirapters. How long were the Trodon?
'

About 6 foot/2m long, and they were related to Velocorators,and there is even some speculation, including a photo or what sort of intelligent species they hypothetically could have evolved into on wikipedia.


In fact, if we wanted to be different, we could replace all the mamallian species with intelligent dinosaurs.
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  #35 (permalink)  
Old February 25th, 2008
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Just added Nifira to the Green. Also it contains materials that could be ported to the Peoples of the Green or Trade and Trade goods.
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  #36 (permalink)  
Old February 25th, 2008
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I have started to add the information to the Trade Goods list, and the Soo-
lie to the Races list. If I missed something, or got something wrong, please
tell me, or just edit the list.

The names of the people seem a little bit confusing, we now seem to have
Nifara, Nifarites and Nifirites, and I am not sure whether there are real dif-
ferences, or only different names for the same people ?

Thank you !

Last edited by rust; February 25th, 2008 at 17:16.
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  #37 (permalink)  
Old February 25th, 2008
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Thanks, I am hoping to write more up on the Soolie presently. Soolie just came to mind as a name, it seems somehow familiar, I hope I am not borrowing other peoples names, I have a habit of doing things like that.

Whoops, Nifara or Nifarites are the same, just slightly different names for the same people. Nifirite is just a spelling mistake.
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  #38 (permalink)  
Old March 7th, 2008
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Added "Sloths" to the Bestiary and "rivermen" to the Green. I also switched the resineers from Nifara to Rivermen. I still have not really ironed them out yet.
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  #39 (permalink)  
Old March 7th, 2008
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Quote:
Originally Posted by Puck View Post
Added "Sloths" to the Bestiary and "rivermen" to the Green.
They really look fine. I will add them to the list after the weekend.
Do the Nifara and the Rivermen produce the same goods (boat resin, cloth
resin, etc.), or do you plan to move them from the Nifara to the Rivermen ?
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  #40 (permalink)  
Old March 7th, 2008
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Quote:
Do the Nifara and the Rivermen produce the same goods (boat resin, cloth
resin, etc.), or do you plan to move them from the Nifara to the Rivermen ?
They may produce some of the same goods, I am still trying to figure it all out. I was thinking that the Nifara could make many of the easier to produce goods that may need big vats. The resineers on the other hand could produce the more secretive and magical good that take a little more learning: poitions and the like. They each must be able to make certain goods like the rope resin, paper resin,and boat resin.

The reason I switched the resineers to the rivermen was that they seemed a little redundant with the Nifara and the rivermen needed a little more variation to fill them out. In the end the Resineers may actually be a separate faction that grew out the riverpeople originally but have become more connected throught time to the nifara. To really make them viable a nice set of alchemy or potion making rules are going to be necessary. I saw some discussion on the main board and am watching closely. I can't really do anything until I get my hands on the book.
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